PA arts

princessartemisprincessartemis Posts: 0
edited December 1969 in Art Studio

I am very happy with what I've just done, so I wanted to share with part of the people who inadvertently helped make it possible :) I've been in a gigantic art slump for the last couple of years, so I'm *stoked* right now!

Attached is the initial render with LuxRender via Luxus and, *ahem*, the "postwork" in Painter 12 -- if any of the original render pixels are left, I would be surprised.

melluxdraw.jpg
1754 x 1554 - 1M
mellux2.png
877 x 777 - 1M

Comments

  • NovicaNovica Posts: 23,887
    edited December 1969

    I don't use either of those programs so don't really know what it's like to render in them, but regardless, your character comes across very nicely! I did notice the change in the ear shape- was that deliberate? The first had more of a point to it.

    Looks like you will be having fun! Which one of the two images do you like best?

  • Serene NightSerene Night Posts: 17,646
    edited December 1969

    Kewl. Like the long haired version. NICE.

  • princessartemisprincessartemis Posts: 0
    edited December 1969

    Novica, the change in the ear point was deliberate--I don't have a morph for Genesis that can extend ears as much as I wanted. So when I started painting and drawing in Painter, I just...extended it :) I like the first the best; much more hands on. I'm a traditional artist, and even though it is digital, Painter feels very traditional. Creating references to draw was one thing I wanted to use Daz for, and I think it worked out well!

    SereneNight, thank you :)

    I am having fun with Daz. I will post more when I have something else to show; mostly I've just played with Genesis and tried to figure out lights.

  • princessartemisprincessartemis Posts: 0
    edited December 1969

    I have been learning how to work with lights and diffuse colors and such-like. I wanted to make a winter fey, but just have human skins, so I decided to experiment with the diffuse colors to see what would happen. Initial results were sort of eh, but I am thinking that with good lighting it might just be OK.

    This uses UberEnvironment lights with Winter Forest HDRI from here: http://www.hdrlabs.com/sibl/archive.html . I'm not even sure I used it right--I put the .hdr texture on the light and it came out icy cold, but I am sure I am missing something. Not very happy with the background; I didn't really have anything for it, so I just put some cone primitives in, set them to translucent glass (I think?) and a light blue diffuse, and watched them take *way* too long to render for little result. I do like the light though; it is very, very cold!

    winterking.jpg
    950 x 906 - 759K
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