How do I 'push'poses beyond existing limits?
WillowRaven
Posts: 3,787
I have AM's Sabertooth and want to push the existing poses beyond what the dials do now. I also want the paw to be able to spread out, extend it's claws further in attach. Is it possible to do this? Is it a defomer thing or something else I need to learn?
Comments
To break limits on posing rotation: Edit >Figure > Limits > Limits Off (Rotation).
For specifically selected nodes in their dials: Right Click "Cog" Icon > Parameters Settings > [Adjust Min & Max numbers to preference]
OK ... what about if the 'fingers' of the paw are all one unit? Is there a way to spread them apart?
I think the paw is the hand, so see if there are 'fingers' and 'toes' in the structure. You should be able to spread them when you override the 'side'-dial. I don't think it's al a one unit, but I could be wrong.
The 'fingers' are one unit.
Ok, then I don't think it's possible unless there's a morph for it in the parameters-tab.
Is that what deform is for? To create custom morphs?
If the model was designed so that each FINGER can be effected by a Deformer then you can do that. If they are all one mesh you will need lots of work and loads of deformers to shape them the way you want to.
Sooo, not something for a deform wewbie ... lol ... got it. I guess I'll use puppet wrap in PS.
I can't imagine why AM didn't allow for the claws to spread open ...
Thanks, guys.
Sooo, not something for a deform wewbie ... lol ... got it. I guess I'll use puppet wrap in PS.
I can't imagine why AM didn't allow for the claws to spread open ...
Thanks, guys.
You could ask him. He's a nice guy, maybe he'll make an extension morph and release an update of the product including this function. It doesn't hurt to ask.
I think I'll do that :D