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It was just a time to relax and play a little. A little fun for you all. Hugs, my friends. :)
I found that once I created a tunic to Genesis, the same recipe, serve to all tunics. How sweet, that innocence of a newbie. I was wrong about my idea, each geometry, each new form, requires a way to work, no income, is a unique science, everything requires hard work. Four days of great struggle to tame this new tunic! LOL! :)
More... :)
Now you see! lol Yea, building clothing is the fun part but making the proper fit morphs is tedious! Once your in it it's OK work but yea, tedious! Tunic looks great!
Test weight Map - Celt 2 - 001
The weight map, of clothes Celt 2, is ready, and seems to work very well with all morphs and poses. Now just edit these morphs and make my morphs to further improve the clothes. Presenting these images, the displacement map, which I'm doing for the armor. Very time consuming but worth the effort, the result is beautiful.
3 hours to 11 Renders simple.
Everything in life is very complicated! As I said each geometry, every piece of clothing and a complete job. Not there is a recipe for everything, you can not apply the same formula. To make matters worse: Screams and cries, asking for more memory on my computer, it refuses to make Renders, create shadows, or closes without warning, and that makes my job is slow, very slow.
My will is kicking everything! And I go to Mars. : (
Test weight Map - Celt 2 - 002
Looks really fabulous. Love displacement too!
Absolutely brilliant work Roberto,
I am also really enjoying your development diary, as it gives me a full appreciation of what it takes to create such excellent clothing..
Be assured sir, that you have my custom in the bag.!!!
Push through the pain.!!!!! ;)
Cheers,
S.K.
Just thought I'd show you what I threw together.. not a true Celt image, more a fantasy scene really and some mix and match...but just wanted to say, This is 100% render, no postwork except for logo- even the scene is rendered in black and white like this. :) I love how it came out and i love love love the cape and textures and the detail on the armor even evident in black in and white. WOW. :) Thanks for the amazing set!!! Watching the progress on the next one :D
My Dear Belovedalia.
I am immensely happy that you enjoyed the Celt 1.
Thanks for the beautiful art and I would like to see your art
properly, Celtic. Do it to me! I'll be very happy.
I'm working hard with Celt 2, Celtic 3, and an expansion pack.
So I can, then work in the new culture, which will be the Romans.
Continue to create and make art, that's wonderful. :)
Thank you.
Beto.
Thank you my friend RAMWolff.
Here is the testing of armor ready.
Ie the displacement map. was
a long job. Duplicate a rivet and
the set, each in its place, was fatiguing.
Hahahhahahaahaaa ... More than 1,800
rivets, my Photoshop, mad with
so many layers. But the result was beautiful.
:)
Thanks, S.K.
His words make me very animated. Good to know
you like to see the production and evolution. share
it is natural for me, as an artist. I like to share
my knowledge.
It's good to see the work. To produce clothes, is not so simple,
this can be time consuming and require hard work and dedication.
To all of you, some pictures UVMapper helmet wings.
3 working days and is far from being finalized. :)
A big hug.
Beto.
Three days, UV Mapper. Looks like it will be very beautiful.
But I think it was labor lost. It seems that some feathers,
were not mapped, or lost in the maps.
We'll see.
:)
That helmet is just fabulous!
Thanks my friend!! :)
Comming soon Celtic 2, and 3! Hope you enjoy!
:)
Beto.