Age Of Warriors - Celt 1 - Released. [COMMERCIAL]

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Comments

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    It was just a time to relax and play a little. A little fun for you all. Hugs, my friends. :)

  • Roberto MeloRoberto Melo Posts: 496
    edited August 2013

    I found that once I created a tunic to Genesis, the same recipe, serve to all tunics. How sweet, that innocence of a newbie. I was wrong about my idea, each geometry, each new form, requires a way to work, no income, is a unique science, everything requires hard work. Four days of great struggle to tame this new tunic! LOL! :)

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    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited August 2013

    More... :)

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Now you see! lol Yea, building clothing is the fun part but making the proper fit morphs is tedious! Once your in it it's OK work but yea, tedious! Tunic looks great!

  • Roberto MeloRoberto Melo Posts: 496
    edited September 2013

    Test weight Map - Celt 2 - 001

    The weight map, of clothes Celt 2, is ready, and seems to work very well with all morphs and poses. Now just edit these morphs and make my morphs to further improve the clothes. Presenting these images, the displacement map, which I'm doing for the armor. Very time consuming but worth the effort, the result is beautiful.

    3 hours to 11 Renders simple.

    Everything in life is very complicated! As I said each geometry, every piece of clothing and a complete job. Not there is a recipe for everything, you can not apply the same formula. To make matters worse: Screams and cries, asking for more memory on my computer, it refuses to make Renders, create shadows, or closes without warning, and that makes my job is slow, very slow.

    My will is kicking everything! And I go to Mars. : (

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    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited September 2013

    Test weight Map - Celt 2 - 002

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Looks really fabulous. Love displacement too!

  • swordkensiaswordkensia Posts: 348
    edited December 1969

    Absolutely brilliant work Roberto,

    I am also really enjoying your development diary, as it gives me a full appreciation of what it takes to create such excellent clothing..

    Be assured sir, that you have my custom in the bag.!!!

    Push through the pain.!!!!! ;)

    Cheers,

    S.K.

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    Just thought I'd show you what I threw together.. not a true Celt image, more a fantasy scene really and some mix and match...but just wanted to say, This is 100% render, no postwork except for logo- even the scene is rendered in black and white like this. :) I love how it came out and i love love love the cape and textures and the detail on the armor even evident in black in and white. WOW. :) Thanks for the amazing set!!! Watching the progress on the next one :D

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Just thought I'd show you what I threw together.. not a true Celt image, more a fantasy scene really and some mix and match...but just wanted to say, This is 100% render, no postwork except for logo- even the scene is rendered in black and white like this. :) I love how it came out and i love love love the cape and textures and the detail on the armor even evident in black in and white. WOW. :) Thanks for the amazing set!!! Watching the progress on the next one :D

    My Dear Belovedalia.

    I am immensely happy that you enjoyed the Celt 1.

    Thanks for the beautiful art and I would like to see your art
    properly, Celtic. Do it to me! I'll be very happy.

    I'm working hard with Celt 2, Celtic 3, and an expansion pack.

    So I can, then work in the new culture, which will be the Romans.

    Continue to create and make art, that's wonderful. :)

    Thank you.

    Beto.

  • Roberto MeloRoberto Melo Posts: 496
    edited September 2013

    RAMWolff said:
    Looks really fabulous. Love displacement too!

    Thank you my friend RAMWolff.

    Here is the testing of armor ready.
    Ie the displacement map. was
    a long job. Duplicate a rivet and
    the set, each in its place, was fatiguing.

    Hahahhahahaahaaa ... More than 1,800
    rivets, my Photoshop, mad with
    so many layers. But the result was beautiful.

    :)

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    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited September 2013

    Absolutely brilliant work Roberto,

    I am also really enjoying your development diary, as it gives me a full appreciation of what it takes to create such excellent clothing..

    Be assured sir, that you have my custom in the bag.!!!

    Push through the pain.!!!!! ;)

    Cheers,

    S.K.

    Thanks, S.K.

    His words make me very animated. Good to know
    you like to see the production and evolution. share
    it is natural for me, as an artist. I like to share
    my knowledge.

    It's good to see the work. To produce clothes, is not so simple,
    this can be time consuming and require hard work and dedication.

    To all of you, some pictures UVMapper helmet wings.
    3 working days and is far from being finalized. :)

    A big hug.

    Beto.

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  • Roberto MeloRoberto Melo Posts: 496
    edited September 2013

    Three days, UV Mapper. Looks like it will be very beautiful.

    But I think it was labor lost. It seems that some feathers,
    were not mapped, or lost in the maps.

    We'll see.

    :)

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    Post edited by Roberto Melo on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    That helmet is just fabulous!

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    RAMWolff said:
    That helmet is just fabulous!

    Thanks my friend!! :)

  • Roberto MeloRoberto Melo Posts: 496
    edited September 2013

    Comming soon Celtic 2, and 3! Hope you enjoy!

    :)

    Beto.

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    Post edited by Roberto Melo on
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