How to scale a shader tile?

PhiloppPhilopp Posts: 292
edited December 1969 in New Users

Hello dear all,

I am using the Velvet shader, and I have experienced the same problem before with the peacock shader. How can I scale the tiles of the shader? When I use the shader on my figures I get the image below. I would have the tiles smaller so that there are like many flowers on the skirt.

I tried to look at the shader parameters but didn't find anything that really tell me something about that in an obvious way.

Thank you very much for the help.

scale_of_shader_tile.jpg
500 x 666 - 63K

Comments

  • Carola OCarola O Posts: 3,823
    edited December 1969

    Go to where you have Velvet Print, there you can choose utilities (see attched screenshots) and in there you cna choose which one you want to use. Both the dresses uses the same floral tile, only difference is that one uses the default, the other one uses the one marked with a yellow border on screenshot 2

    If you have sorted your content library differently, you may have your Velvet Print somewhere else of course, but this is where it goes for me, and I have yet to do any sorting at all for the content library *smiles*

    Hope this helps

    2.png
    1920 x 1080 - 732K
    1.png
    1059 x 563 - 150K
  • SzarkSzark Posts: 10,634
    edited July 2013

    If the shader has the Tiling functions as shown in the image below then that is where you set the tiling.

    Od as Kaz said above. :- )

    surfaceTiling.jpg
    381 x 888 - 176K
    Post edited by Szark on
  • PhiloppPhilopp Posts: 292
    edited December 1969

    Thanks, you are great!

  • SzarkSzark Posts: 10,634
    edited December 1969

    Who is great..not me i am just average. LOL

  • SiscaSisca Posts: 875
    edited December 1969

    You might also want to take a look at the .pdf that came with the shaders. It can be found in your library->ReadMe's directory, look for "Using the Velvety Print Shaders.pdf"

    It describes how to tile the textures and how to modify the shader including adding your own textures.

Sign In or Register to comment.