How to scale a shader tile?
Hello dear all,
I am using the Velvet shader, and I have experienced the same problem before with the peacock shader. How can I scale the tiles of the shader? When I use the shader on my figures I get the image below. I would have the tiles smaller so that there are like many flowers on the skirt.
I tried to look at the shader parameters but didn't find anything that really tell me something about that in an obvious way.
Thank you very much for the help.
scale_of_shader_tile.jpg
500 x 666 - 63K
Comments
Go to where you have Velvet Print, there you can choose utilities (see attched screenshots) and in there you cna choose which one you want to use. Both the dresses uses the same floral tile, only difference is that one uses the default, the other one uses the one marked with a yellow border on screenshot 2
If you have sorted your content library differently, you may have your Velvet Print somewhere else of course, but this is where it goes for me, and I have yet to do any sorting at all for the content library *smiles*
Hope this helps
If the shader has the Tiling functions as shown in the image below then that is where you set the tiling.
Od as Kaz said above. :- )
Thanks, you are great!
Who is great..not me i am just average. LOL
You might also want to take a look at the .pdf that came with the shaders. It can be found in your library->ReadMe's directory, look for "Using the Velvety Print Shaders.pdf"
It describes how to tile the textures and how to modify the shader including adding your own textures.