Older Hair Animating/Posing on G8 Figures
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in New Users
I have some older G3 and G2 products that I am trying to get the hair to move/pose for animations. I noticed after fitting these older hairs on the G8 models the hair movement dials disappear. I was wondering if there is another way to pose/animate the older hair that I am not aware of.
Thanks!
Comments
That is normal behaviour, unfortunately, when using the "fit to" option. An alternative is to load the hair without your figure selected, or to change "fit to" afterwards from your figure to "None". The next step is to manually fit the hair to your figure using the translate sliders and scaling sliders if necessary, until you are satisfied with the fit. Lastly, prior to posing, parent the hair to your figure's head. All movement dials should be available and work now.
PS: if it is a prop hair, and comes with a skull cap, I find it useful to set opacity to zero for all parts of the hair except the skull cap in the Surfaces tab when manually fitting it to a figure's head. It is much easier to see what is required for a good fit when using only the skull cap and the other parts of the hair, though not visible, will also be adjusted accordingly. Set the opacity for the other parts back to 100 and you should have a good fit.
nice, thanks! I appreciate the extra tips too =D.
I noticed a good chunk of the older hair in G2 and G3 actually don't have any movement hair morphs. I'm thinking about using deformers to pose/animate those ones.
I was posting about this issue in another thread: How do you get Older hair to fit Genesis 1
There is a way to do a hair coversion to create a conforming figure while maintaning the extra bones for hair movment from the original item.
You may want to have a look at the tutorial / screenshots I did here: Link to imgbb.com: Hair Conversion Fit to G2F
I've used dFormers, smothing modifier collision and the transfer utility to archive this.