Genesis8 Issus when figure has big belly
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During posing on Genesis 8 figure with pregnant morph, I found an issue when bending Abdomen Upper and Abdomen Lower joints. As shown in the attached image, the belly becomes quite artifact. I think it may be the problem of skinning weight. The skinning weight may not fit for pregnant morph.
Is there any easy way to adress the issue? Or is there probability that the Genesis 9 figure in the future will get rid of this issue?
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Comments
Where is the pregnant morph from? A morph from a product here? You have it on Genesis 8 Female or Victoria 8 because your scene list shows Victoria.
try edit, rigging, adjust rigging to figure space maybe
whoever made the morph might not have done ERC freeze
Interesting.
I could reproduce the probles using Victoria 8 and just Daz's Pregnant Morph.
One thing to consider, is how much a heavily pregant woman could actually bend; the baby takes up a lot of room; pregnancy causes frequent trips to the bathroom because of pressure on the bladder - there just isn't the room; bending is impossible
I agree though, there seems to be a possible slight issue.
It is Victoria 8 Figure. There is a Pregnant Morph under waist morphs.
Thanks for advice! But it makes no difference.
Could a woman that far along in her pregnancy bend like that? What is needed to remove the break is probably a corrective morph - to pull the shape smooth - though you could try Edit>Figure>Geometry>Apply Smoothing Modifier, then in the Parameters pane Editor tab, under Mesh Smoothing, see if base Shape Matching or Generic gave better (and acceptable) results.
The problem is that the artifact beacomes noticeable even the bend of Abdomen is little.
I created a couple of morphs to help with that issue.
They aren't ideal, as would really need to spend more time, but they may help you out.
Available on Deviant Art.
https://writeblock.deviantart.com/art/My-Library-747988349
Thank you for making these morph. It must tons of work. I have seen some animation of fat character with good abdomen bending. I think Genesis figure can be better in the future.
You don't need to work on a genesis with a big belly to get the exact same issue.
It's one of the few huge fault in the Genesis 8 weighing of vertices. And thoes issues happen inside the bones rotations limit. No need to go extreme. So many movements cannot be done without facing stretchings :(
What's weird is that when rigging a character, this part of the body is very far from being complex to weight. Go figure...
Zev0's body mixer has fixes for that tummy issue https://www.daz3d.com/body-mixer-for-genesis-3-and-8-female
Trick is, to make an extreme bend forward, to rotate pelvis, thighs and every bone above the upper abdomen. Only the lower abdomen shouldn't be bend more than about a value of 10. Then it works fine.
But thanks for your link. Body Mixer seems, indeed, to be the perfect fix for the issue. Never saw that one. Great. Thanks @carrie58
P.S : Not sure why @Zev0 called that fix "Thigh Bend" in the package's screenshot though.
Well... huge disappointement. I tried all the sliders in Zev0 Body mixer and none at all fixes the issue :(
This list is from Daz webiste and it's not even complete. The Body Mixer has more than that. But anyway, tried them all. And if they're nice, they're useless to my needs. Damn...
Did you try them on a saved figure?
"saved" ?
I opened a genesis 8. Bent it forward to reproduce the belly bug. used each and every slider from Zev0 Body mixer. They all change the shape of the whole upper or lower body. But nothing to change just the belly and fix the issue as advertised on the Daz Store.
What are you doing to get this "bug"? I suspect you are seeing an issue from an incorrectly configured correction morph, rather than an issue with the base rigging.