How to "inject" morphs?
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I am reading this tutorial https://turbofuture.com/graphic-design-video/How-to-Morph-Objects-in-DAZ-Studio (which may be outdated) and the guy there talks about "injecting morphs" from the morphs folder in Content > Poses > DAZ’s Victoria 4 > INJ Morphs ++ V4. From what I understood the available morph sliders (or dials) have to appear under Parameters tab, but I guess I must to do something for those slider to appear? What if they are not under Smart Content but under Content Library ( I installed the stuff on D:) I presume I will have to "tell" to Daz Studio which morphs sliders to use for the loaded model? Where those morph folders are supposed OR prefered to be settled? Maybe I don't ask the question correctly but I hope it is clear what exactly I am trying to ask.
Comments
Morph injections for V4 and other older models are Poser format files. Your questions involve several different features of legacy morphs, and each should be dealt with separately.
First of all, Smart Content is simply an alternative way of displaying the available content by creating metadata for those files that DAZ Studio can read for displaying it under the Smart Content tab. It actually has nothing to do with the location of that content/files. Newer DAZ content, and some third party content, tends to come with the necessary metadata to display in the Smart Content tab. Older content or a lot of third party content may not. If so, you'll need to create that yourself to display it in Smart Content, otherwise you'll need to access the content through the Poser Format category under the Content Library tab. Usually they are found under Pose.
You are correct when you say that the morph sliders will appear under the Parameters tab, assuming that you have the figure (i.e. V4) selected, and, in some cases, the correct node selected (i.e. the head). With the more recent Genesis X series of figures, morphs do not need to be injected into a channel in the target figure: they are all loaded automatically when that figure is added to a scene, provided they are present in your content library. They will therefore all appear under the Parameters tab with that figure selected. With V4 and other older figures, the morphs are not loaded automatically, but must be added by injecting them into the figure in your scene. However, if you have the Powerloader for V4 or other generation 4 figures installed, it will pop up as that figure is being loaded and ask you which morphs you would like to load with it. Most of the morph packages that you might have for V4 will be listed, but not all, as they must be exp files for powerloader to recognize them, and not all are. It is possible to do a conversion, if desired, however, assuming that you are willing to invest the time. The attached composited screenshot of the powerloader popup during the opening of V4 in a scene shows the morph packages that I have set up to do so. Quite a few, and I can pick and choose which I want to load.