Why is hair slowing down my scene navigation?

DDCreateDDCreate Posts: 1,404

Okay this one is a little crazy to me. I bought this hair style and think it's PERFECT for a middle aged female character.

https://www.daz3d.com/sonia-hair-for-genesis-3-and-genesis-8-female-s

The thing is, I can never use it! Everytime I apply it to a character, I have a very difficult time navigating around my scene. It's like this one element of the scene suddenly sucks all the RAM from my computer. Is there anything I can do to fix this? The only work around I can think of is getting everything else render ready and then adding the hair last.

Does anyone have any thoughts? Obvoiusly not emergency stuff, I just thought I'd ask.

Thank you,

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,805

    Which viewport display mode are you using - the sphere icon to the elft of the camera/view picker button?

  • DDCreateDDCreate Posts: 1,404

    I do my renders in IRay and use the Active Viewport. I like the pictures to be bigger. 

  • JonnyRayJonnyRay Posts: 1,744

    Using the IRay preview mode in your viewport will defiintely slow down your UI. I normally keep it on Texture Shaded until I'm almost ready to render, then I'll turn it on to preview my lighting only. Also consider using the Aux Viewport with IRay as you'll be creating a smaller image which updates more quickly. I use that when I'm tweaking things like skin settings and want to see the end result, but don't need to bog down my whole PC for it.

  • DDCreateDDCreate Posts: 1,404

    I don't think I'm using IRay Preview Mode because I don't know what it is. And I only run into this problem when using the hairstyle I mentioned. Just wondered if anyone had any insight as to why a hair style would be slowing me down.

  • murgatroyd314murgatroyd314 Posts: 1,550

    It's a fiber hair. That means there are lots and lots and lots of polygons for your computer to keep track of and redraw every time you move the viewport even the tiniest bit. This one element sucks up all your resources because it really is more complex than the rest of your scene combined.

    Hide it with the eye icon in the scene tab when you aren't doing something that needs it to be visible.

  • dawnbladedawnblade Posts: 1,723
    If this hair has a SubD property then it might be set to 3 or higher. Try reducing it to 0 or 1. Don't change the "Render SubD" though as that will affect how the hair renders.
  • DDCreateDDCreate Posts: 1,404

    Thanks for the suggestions and explaination. Dawnblade, where might one find "SubD property" if one wanted to? "One" being me.

  • JonnyRayJonnyRay Posts: 1,744

    You may need to turn on the "Show Hidden Properties" option in your Parameters tab to see the Sub-D levels.

  • ArboRealArboReal Posts: 7

    I always do what Murgatroid suggested and simply hide objects with lots of polygons when they don’t need to be visible. 

  • DDCreateDDCreate Posts: 1,404

    No!! I want this hair to bed to my will!

    But okay, it's really not a huge problem and there are simple work arounds. Thanks for all your help everyone :)

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