Problems with Inverse Kinematics (Pinning) in DS 4.6

lorde5656lorde5656 Posts: 35
edited December 1969 in New Users

Hey guys, new member here with a problem.

Trying to create a simple animation sequence In Daz Studio 4.6 and it's driving me nuts. When I pin a character's feet in place and then create a keyframe, they stay in place just fine. But when I create another keyframe, either earlier in the timeline or at the end, IK gives up the ghost and the feet start moving like they were not pinned. To clarify, the resulting pose looks like they were pinned but the animation ends up with sliding feet.

Is this a known issue or am I just missing something obvious? Is there a better application for animating genesis figures? (Carrara?Poser?)

Comments

  • Eric LagelEric Lagel Posts: 65
    edited December 1969

    I may not have enough info to help here, maybe a screen of your timeline with the 2 incriminated keyframes might help. But have you pinned the foot in the second keyframe too?

  • lorde5656lorde5656 Posts: 35
    edited July 2013

    No, I do not let go of the pins at all. Are you saying I need to reapply the pins each key frame?

    edit: after working on this some more I figured it out. If you place a keyframe in between two existing keyframes, pins will stop working during the animation. This is because the pins just add keyframes for the nodes they are pinning down. They are not true IK, which wouldn't add keyframes at all.

    Oh well. Guess I'm going to look at getting carrara.

    Post edited by lorde5656 on
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