I'm not sure there is a complete tutorial - for one thing the process will depend on the garment, some just need a dForce modifer applied while others would really require weight maps and perhaps regrouping or even a fair bit of remodelling work.
No. Issues can be mesh that intersects itself, mesh that isn't actually welded together in a continuous piece, buttons and so on (which probably need to be split off and made into Rigid Follow Nodes), clothes that are welded and non-intersecting but are so open that they just fall straight off, clothes with fancy shaping that just collapse into loose swags, clothes that stand off so far from the skin that the hem drops several inches when simulated ....
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I'm not sure there is a complete tutorial - for one thing the process will depend on the garment, some just need a dForce modifer applied while others would really require weight maps and perhaps regrouping or even a fair bit of remodelling work.
So it's a task more complex than I thought.
There is no "magic" tool which can do the job ?
No. Issues can be mesh that intersects itself, mesh that isn't actually welded together in a continuous piece, buttons and so on (which probably need to be split off and made into Rigid Follow Nodes), clothes that are welded and non-intersecting but are so open that they just fall straight off, clothes with fancy shaping that just collapse into loose swags, clothes that stand off so far from the skin that the hem drops several inches when simulated ....
oh okay, a lot of various situations which requires a particular attention.
These threads are a good starting point:
If you want to spends money, there's a dForce Webinar in the store: https://www.daz3d.com/creating-for-and-working-with-dforce