Daz, please make a handsome WM male .cr2 figure
Mistara
Posts: 38,675
Dear Daz, please make a handsome Weight Mapped male .cr2 figure for your store.
i understand it wouldn't be an all inclusive unimesh multi-figure with changing joint zones.
A handsome dude figure with great bends would be enough to keep my dreams alive. :)
Post edited by Mistara on
Comments
I was under the impression that Genesis could be exported as a CR2 using the included export in DAZ Studio Pro for use in Poser and other programs?
Some people don't use DS4, and don't wnant the bother of learning a new prgram, just to transfer a figure into Poser
Some people can't use DS4 due to computer specifications.
This has been said time and time again.
i'm talking cold turkey, new dude figure.
no autofit and genesis, just a handsome guy with clothes made to fit him. maybe not even weight-mapped, but super-joints. :lol:
i feel like it's time to move on from the whole export genesis to .cr2 thing. we're in our little universes exporting and joint stuff.
Greetings,
I'd rather DAZ didn't waste their own time working on a non-Genesis-but-WM-character, and instead continue to build on the excellent WM figures they've already constructed.
-- Morgan
why not make a M5.5 .cr2 and plop him in the store?
for professionals to do it, it should be easy as cake for them?
is it a business sense reason in not making a leading man dude .cr2?
it won't make money? marketing conflicts? the aztec calendar is ending?
how long is the life cycle of a generation of figures? will it be 3 or 4 more years?
Probably resources. Double work doesn't equal double money; and further splitting theirs (and PA's) efforts between more than two characters (which is pretty much between Gen4 and Genesis) Their weight mapped character is Genesis, unfortunately for some users. And anything that going to access Genesis is probably going to need to access that DSON specification... so aside from the exporter to create that lorez CR2, that's probably as close as a WM cr2 you're going to get. Any solution going forward is probably going to be derived from the DSON spec and how that translates into your app of choice.
Unless you then edited the weight maps that has gained you nothing - the conversion should preserve the original parametric rigging, if it doesn't it's broken. Usefully editing weight maps would take more than twenty minutes, even if you were fixing only a few problem areas rather than trying to redo the figure from scratch.