Camera wiggle
![ThomasSc](https://secure.gravatar.com/avatar/35dc1f4c2f46dba36753c23e63fdc17b?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F35dc1f4c2f46dba36753c23e63fdc17b_100.png)
Hi,
When I move the camera far outside the grid, it starts to wiggle. Is there anything I can do about it?
Info: Moving the other objects, so the car/camera stays at its place, is not possible in my case.
Best wishes,
Thomas
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/2d/e94ba847db7303696abd38d27a881f.jpg)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/2d/e94ba847db7303696abd38d27a881f.jpg)
Camera.jpg
1143 x 558 - 88K
Comments
Ok, found it out. Modifying "Distance to near plane" does the trick.
That was a new one to me. Thanks for the solution.
Too happy ... but didn't work. In preview, it' ok, but when I render, it doesn't work as expected :(
Hi Thomas :)
I can only reproduce that distortion on the production frame by moving the camera a few Miles away from the working grid,. (in a Medium (30ft) scale scene)
I'd suggest either make a new scene to work at Large scale, or scale down your vehicle.
You can also try changing the SCENE/Interface / Scene's Magnitude ,...to large,.
that should extend the distance at which the production frame distorts,. it'll still distort if you move it too far
Hope it helps :)
Thanks.