Iray Lights

Hello, i have tried for several days if not weeks to light this specific scene:

 

 

https://www.daz3d.com/beehive-missile-corvettehttps://www.daz3d.com/blue-planet-orbital-view ; = 

test.jpg
1920 x 1080 - 433K
test test.jpg
1920 x 1080 - 629K

Comments

  • Eagle99Eagle99 Posts: 159

    For Iray lights turn Photometric mode ON and crank up the Lumen to very high values starting at around 50.000 maybe.

    Don't be shy with the Lumen values...

    Kind regards, Eagle99

  • I did what you told me to, lumen to 5 mil., photometric mode ON, the only thing that lights up is the windows from the spaceship and a bit from the bottom of the scene...where the "blue planet" should light up...

  • FishtalesFishtales Posts: 6,162

    If that is a dome surrounding the ship then the distant light wont get through it in Iray. As has been said switch on Photometric mode in the distant light, set the Intensity back to 100% and raise the Lumens until you get the light to the intensity you want.

  • MelanieLMelanieL Posts: 7,489

    I assume that is an Iray render?

    The corvette says it has Iray materials only, but the Blue Planet product predates the inroduction of Iray, so will be setup for 3Delight. I guess one or more of the atmosphere, clouds and stars props are blocking your light. Not sure what can be done about that - I don't know whether the Blue Planet can be converted to work with Iray (I don't have it so can't check). You could try rendering in 3Delight, but maybe the corvette won't convert well (again I don't have it to try). If it doesn't, then you could render the backdrop in 3Delight and the corvette (no background, save as .png or .tif) in Iray and combine in an image editing program.

  • MelanieLMelanieL Posts: 7,489
    edited April 2018
    Post edited by MelanieL on
  • At this point i am considering an alternative...doesnt need to be earth like....

  • Found where the problem is. Cameras have headlamps and i turned them on....

    headlamp.jpg
    1920 x 1080 - 347K
  • Well that didnt worked, once i put the ship on , its all window lights back again.

  • I'd probably light this scene by first disabeling the headlamp from the cameras and rendering just the ship without the earth. Choose either a hdri or create a new spotlight and zoom way out until it covers the whole ship. Then adjust the lumianc into the millions. Then save this render as a png or tif and then start lighting the earth and blend the two renders together.

  • FishtalesFishtales Posts: 6,162

    First of all I would hide the stars to see if that is blocking the light and do a quick render. If it is then I would select the Stars Prop in the scene tab and then in the Surfaces tab and see what the image is that is in the Diffuse Channel. Then go into Environment and select the Environment Map and load the stars image into it and do another quick render to see how it looks.

  • So if i delete the stars there is a picture without the stars and very nice however the sky is missing. So i had to reposition the camera in order to "skip" the stars.  Thank you all for the help. Btw, 3delight is ok but the pictures is by no means compared to IRay.

  • FishtalesFishtales Posts: 6,162

    So if i delete the stars there is a picture without the stars and very nice however the sky is missing. So i had to reposition the camera in order to "skip" the stars.  Thank you all for the help. Btw, 3delight is ok but the pictures is by no means compared to IRay.

    If you put the star image in the Environment Map it will show up as the background because it is in the dome which should be visible in Iray but it wont show in the viewport if it isn't set for Iray.

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