This is really awseome, thanks so much for the product. I used to have to do that stuff in ZBrush with morph targets and morph brush and there was often tedious manual positioning involved. Love the calculate position thingy and the configurable smoothing with adjacent verts.
Well I finally broke down and purchased a copy. Even though I have limted use for this product, I did have several figures with full body morphs only and I wanted to be able to use either the head or the body when needed. I tested this on the Ronen character which only came with a full body morph. I love the body morph, but not the head and was told my the creator that the reason they were not seperated is that it would create unsightly artifacts due to the nature of the morph. Needless to say that is not the case and this product worked perfectly and I am thrilled with the results.
Ronen on the left (no hair) and the Ronen body (Xmorph) only with my face morphs on the right
The images look excellent. Good thing you decided to buy it.
OK, watched the video just now. Did I see that right? The Dog head shape was transferred to the person's head? Does this mean I can stick pretty much any head on any other body? And does it have to be generation specific, or can I cross generations?
If so, I'm getting ready to get my Frankenstein on... or Dr. Moreau...
OK, watched the video just now. Did I see that right? The Dog head shape was transferred to the person's head? Does this mean I can stick pretty much any head on any other body? And does it have to be generation specific, or can I cross generations?
If so, I'm getting ready to get my Frankenstein on... or Dr. Moreau...
You can not transfer morphs between figures (generations, male, female).
Just thought of something: would it be possible to have the generated morphs go from -100% to 100% instead of going from zero to 100%? I know we can do that just by unlocking the parameters, but it would be nice as an automated option to be able to substract the morph (for making small tweaks to a full morph or just to get diverse effects). If not, it's not a big deal, but it would be nice.
Just thought of something: would it be possible to have the generated morphs go from -100% to 100% instead of going from zero to 100%? I know we can do that just by unlocking the parameters, but it would be nice as an automated option to be able to substract the morph (for making small tweaks to a full morph or just to get diverse effects). If not, it's not a big deal, but it would be nice.
I will be so glad when crap stos breaking at the office so I can actually not be too bushed to do anything when I get home, so I can actually play with this. I really like everything I've heard about it
Yes! You released it! Thank you, you said to let you know what people needed help with, so, first of all, I am a total noob. As you know, my goal has been to give my character just Josh Crockett's The Dweller's hands (just as here, your video guide does Ollie's nose). So following the Ollie nose guide worked, until I got to weight map. At that point, I only have the same options that are in the video, which is for the head. Making the hands works if I choose 'easy' and do 'arms', but the problem there is that the model's entire arms change as well. Is there a hands-only option here I am missing? Or a guide on hands only? Thanks again! I know this tool will be what I need- if I can figure it out (again, HUGE layman here).
Yes! You released it! Thank you, you said to let you know what people needed help with, so, first of all, I am a total noob. As you know, my goal has been to give my character just Josh Crockett's The Dweller's hands (just as here, your video guide does Ollie's nose). So following the Ollie nose guide worked, until I got to weight map. At that point, I only have the same options that are in the video, which is for the head. Making the hands works if I choose 'easy' and do 'arms', but the problem there is that the model's entire arms change as well. Is there a hands-only option here I am missing? Or a guide on hands only? Thanks again! I know this tool will be what I need- if I can figure it out (again, HUGE layman here).
Select the Bones tab, and select the hand and fingers you want.
Aw, darn, it stopped working once closed it and reopened. If you ever can get the Dweller's hands to work without the arms also changing, please let me know!
Aw, darn, it stopped working once closed it and reopened. If you ever can get the Dweller's hands to work without the arms also changing, please let me know!
I guess you mean when you close DAZ Studio, it only saves the morph as an asset, and the change will remain. Tab Save Asset (s)
No, I saved it as a scene, so everything would stay just as it is, and opened a different character and posed her and goofed around, and then reopened the Anax scene, but his sleeves were wacky. I did save it through your program as Anax_Claws, originally, but now when I slide the bar it made, it makes his sleeves mess up. Is that what you mean by saving asset?
Again, I am VERY new to all this, so forgive me if I am not following what you mean.
No, I saved it as a scene, so everything would stay just as it is, and opened a different character and posed her and goofed around, and then reopened the Anax scene, but his sleeves were wacky. I did save it through your program as Anax_Claws, originally, but now when I slide the bar it made, it makes his sleeves mess up. Is that what you mean by saving asset?
Again, I am VERY new to all this, so forgive me if I am not following what you mean.
Repeat the entire morph separation process, and after save morph, go to the Save Asset (s) tab, and click on the "Save Morph Asset" button.
Sometimes Daz Studio does not load the morphs correctly, if they are not saved as assets.
The advantage of saving as an asset is that it will always be available in the figure to which you divided the morph.
Note:The other option is run: Edit-Figure-Rigging-Adjust Rigging to Shape.
I used X-Morphs on the girl doll, I transferred the fiend forever morph for G2F to G8F then I used x-morphs to get the head morph and applied the head to Redz Baby Rosie for G8F.
I used X-Morphs on the girl doll, I transferred the fiend forever morph for G2F to G8F then I used x-morphs to get the head morph and applied the head to Redz Baby Rosie for G8F.
I'm scared. Someone opened Pandora's box. This is a nightmare.
Lol ya Sixus1 released a Good Boy Doll at the other store and as soon a I seen it I had to pick up the entire set and then and had to work on his bride :)
Comments
This is really awseome, thanks so much for the product. I used to have to do that stuff in ZBrush with morph targets and morph brush and there was often tedious manual positioning involved. Love the calculate position thingy and the configurable smoothing with adjacent verts.
The images look excellent. Good thing you decided to buy it.
OK, watched the video just now. Did I see that right? The Dog head shape was transferred to the person's head? Does this mean I can stick pretty much any head on any other body? And does it have to be generation specific, or can I cross generations?
If so, I'm getting ready to get my Frankenstein on... or Dr. Moreau...
You can not transfer morphs between figures (generations, male, female).
The dog was a morph of genesis.
https://www.daz3d.com/forums/discussion/24853/ghastly-s-ghastly-dog-genesis-1-morph
http://www.sharecg.com/v/70144/view/21/DAZ-Studio/Ghastlys-Ghastly-Dog-Genesis-1-Morph
Just thought of something: would it be possible to have the generated morphs go from -100% to 100% instead of going from zero to 100%? I know we can do that just by unlocking the parameters, but it would be nice as an automated option to be able to substract the morph (for making small tweaks to a full morph or just to get diverse effects). If not, it's not a big deal, but it would be nice.
I wanted to get it but got something else instead. I am trying to figure out when to get it. Is it easy to use?
Yes, very easy. But it has some advanced options
???? There must be a typo or something that is causing me not to understand second sentence?
Uh sorry, wrote it on the smartphone. I fixed my answer
I'll keep it in mind
Awesome job on the Ronen morph.
This sold me.
Smart phones are a pain to type on. Lol! I prefer to type on my iPad than my iPhone.
Yes! You released it! Thank you, you said to let you know what people needed help with, so, first of all, I am a total noob. As you know, my goal has been to give my character just Josh Crockett's The Dweller's hands (just as here, your video guide does Ollie's nose). So following the Ollie nose guide worked, until I got to weight map. At that point, I only have the same options that are in the video, which is for the head. Making the hands works if I choose 'easy' and do 'arms', but the problem there is that the model's entire arms change as well. Is there a hands-only option here I am missing? Or a guide on hands only? Thanks again! I know this tool will be what I need- if I can figure it out (again, HUGE layman here).
Select the Bones tab, and select the hand and fingers you want.
Thank you! Worked like a charm! Bones, I'll have to remember that!
Alright, I'm glad you liked the product.
Aw, darn, it stopped working once closed it and reopened. If you ever can get the Dweller's hands to work without the arms also changing, please let me know!
I guess you mean when you close DAZ Studio, it only saves the morph as an asset, and the change will remain. Tab Save Asset (s)
No, I saved it as a scene, so everything would stay just as it is, and opened a different character and posed her and goofed around, and then reopened the Anax scene, but his sleeves were wacky. I did save it through your program as Anax_Claws, originally, but now when I slide the bar it made, it makes his sleeves mess up. Is that what you mean by saving asset?
Again, I am VERY new to all this, so forgive me if I am not following what you mean.
Repeat the entire morph separation process, and after save morph, go to the Save Asset (s) tab, and click on the "Save Morph Asset" button.
Sometimes Daz Studio does not load the morphs correctly, if they are not saved as assets.
The advantage of saving as an asset is that it will always be available in the figure to which you divided the morph.
Note:The other option is run: Edit-Figure-Rigging-Adjust Rigging to Shape.
That did it! Now it works perfectly. I closed and opened Daz, opened different scenes, came back- and it stayed! Thank you!
Decrease smoothing 0-10%
I used X-Morphs on the girl doll, I transferred the fiend forever morph for G2F to G8F then I used x-morphs to get the head morph and applied the head to Redz Baby Rosie for G8F.
I'm scared. Someone opened Pandora's box. This is a nightmare.
Lol ya Sixus1 released a Good Boy Doll at the other store and as soon a I seen it I had to pick up the entire set and then and had to work on his bride :)
The main part of this works with the Hivewire family too :) here is Dawn, Dusk, and Luna all with the cutting plane used :)
Oh wow... that's unexpected. I wonder if it works on any other figures like the dragon...?
HOLY COW! IT DOES!
This is a major game changer...
Works on the Big Cat 2, too. This guy has a little sabertooth in his family tree.
No time to experiment for now as my tickets for Deadpool in Imax are calling... but I'll definitely play with this some more.
Haha that’s awesome, ya it definitely makes for unlimited possibilities :)