Cloths not fitting after "Bake Joint Rotations" on T pose
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in New Users
Hey guys, i'm newbie with DAZ Studio and here's my case.
I need my character (Genesis 8) on T pose (to create ragdolls inside Unity Engine), so i just aligned everything properly and used the option "Bake Joint Rotations". But after that i can't fit any cloths in the character, not even the "Basic Wear T_Shirt".
My question is, there's a way to fit new cloths and props on it after the joints baked?
Thanks in advance, cheers
Comments
You'd have to do the same bake operation on the clothes.
Thank you for answering.
So there's no other easier way of doing it?
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EDIT:
I found a solution,i'll post here if someone stumble on this 'issue':
You just have to set the "Fit mode" to "Redirect Transforms"