Need Help making a Prop

JesterVIIJesterVII Posts: 175
edited December 1969 in New Users

OK so what I am trying to make is a staff with some joints. I am using DAZ4.6. here is a picture of my step I have made the primitive form. Whats next?

Screen_Shot_2013-06-27_at_8.09_.33_PM_.png
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Comments

  • jestmartjestmart Posts: 4,449
    edited December 1969

    The first step is to use a modeling program like Blender, Wings, or Hexagon.

  • JesterVIIJesterVII Posts: 175
    edited December 1969

    ok I have hexagon. do I export my primitive to hexagon or make a new one there?

  • JaderailJaderail Posts: 0
    edited December 1969

    If that is the Shape you need you do not need another program. I make many simple Props with just DS itself.
    You can select the Item (your staff) and do EXPORT as Object file. Then you clear daz and Import the NEW named object file. You then can BONE the object in the Figure Setup tools. The Bones you add will make the Joints, and then you can set the bend limits and even weight maps for smooth bends if the item has enough mesh faces.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    You need a modeling program to have real control over the mesh and where to add edge loops for the joints. Primitives are fine for static props but not so good for pose-able figures.

  • JesterVIIJesterVII Posts: 175
    edited December 1969

    Do I convert prop to figure or just export as is?

  • JesterVIIJesterVII Posts: 175
    edited December 1969

    ok this is where I am at got the bones in place but the prop is not bending with them. What Next?

    Screen_Shot_2013-06-27_at_9.40_.56_PM_.png
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  • JesterVIIJesterVII Posts: 175
    edited December 1969

    ok so I got the bones linked to groups but the groups still are not linked to the staff how do I fix that?

    Screen_Shot_2013-06-27_at_11.37_.32_PM_.png
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  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    If you hope to make legacy type figure, you need to change Rigging type.
    now you select triax weight map figure, and already set face group and rigs,
    after that you need to weight color map.

    http://www.daz3d.com/forums/discussion/24361/

  • JesterVIIJesterVII Posts: 175
    edited December 1969

    If you hope to make legacy type figure, you need to change Rigging type.
    now you select triax weight map figure, and already set face group and rigs,
    after that you need to weight color map.

    http://www.daz3d.com/forums/discussion/24361/

    Setting it to Parametric worked. But my next question is how to save/export it with the rigging intact? Reason I am asking this is becuase I I tried to export it and when I re-imported it all I got was the base object no bones to bend or twist.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Legacy rigging requires grouped mesh. One group = one bone.

  • JesterVIIJesterVII Posts: 175
    edited December 1969

    Figured it out export as CR2. Now here is a sample render about 90% of the way through this I decided to make this into Lightning and not a staff....LOL

    Screen_Shot_2013-06-28_at_1.48_.02_AM_.png
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  • patience55patience55 Posts: 7,006
    edited December 1969

    Neat. Would also make a different type of plant for underwater scenes, etc.

  • JaderailJaderail Posts: 0
    edited June 2013

    Well Doggies, you got it before I found the TUT. Good for you. Remember all BONED or RIGGED items are figures. IE CR2 files in this case.

    Post edited by Jaderail on
  • JesterVIIJesterVII Posts: 175
    edited December 1969

    Another Sample Screenie with Smays smoke fire effect added in

    Screen_Shot_2013-06-28_at_5.28_.53_AM_.png
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  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Kewl! Great image.

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