OK so what I am trying to make is a staff with some joints. I am using DAZ4.6. here is a picture of my step I have made the primitive form. Whats next?
If that is the Shape you need you do not need another program. I make many simple Props with just DS itself.
You can select the Item (your staff) and do EXPORT as Object file. Then you clear daz and Import the NEW named object file. You then can BONE the object in the Figure Setup tools. The Bones you add will make the Joints, and then you can set the bend limits and even weight maps for smooth bends if the item has enough mesh faces.
You need a modeling program to have real control over the mesh and where to add edge loops for the joints. Primitives are fine for static props but not so good for pose-able figures.
If you hope to make legacy type figure, you need to change Rigging type.
now you select triax weight map figure, and already set face group and rigs,
after that you need to weight color map.
If you hope to make legacy type figure, you need to change Rigging type.
now you select triax weight map figure, and already set face group and rigs,
after that you need to weight color map.
Setting it to Parametric worked. But my next question is how to save/export it with the rigging intact? Reason I am asking this is becuase I I tried to export it and when I re-imported it all I got was the base object no bones to bend or twist.
Figured it out export as CR2. Now here is a sample render about 90% of the way through this I decided to make this into Lightning and not a staff....LOL
Comments
The first step is to use a modeling program like Blender, Wings, or Hexagon.
ok I have hexagon. do I export my primitive to hexagon or make a new one there?
If that is the Shape you need you do not need another program. I make many simple Props with just DS itself.
You can select the Item (your staff) and do EXPORT as Object file. Then you clear daz and Import the NEW named object file. You then can BONE the object in the Figure Setup tools. The Bones you add will make the Joints, and then you can set the bend limits and even weight maps for smooth bends if the item has enough mesh faces.
You need a modeling program to have real control over the mesh and where to add edge loops for the joints. Primitives are fine for static props but not so good for pose-able figures.
Do I convert prop to figure or just export as is?
ok this is where I am at got the bones in place but the prop is not bending with them. What Next?
ok so I got the bones linked to groups but the groups still are not linked to the staff how do I fix that?
If you hope to make legacy type figure, you need to change Rigging type.
now you select triax weight map figure, and already set face group and rigs,
after that you need to weight color map.
http://www.daz3d.com/forums/discussion/24361/
Setting it to Parametric worked. But my next question is how to save/export it with the rigging intact? Reason I am asking this is becuase I I tried to export it and when I re-imported it all I got was the base object no bones to bend or twist.
Legacy rigging requires grouped mesh. One group = one bone.
Figured it out export as CR2. Now here is a sample render about 90% of the way through this I decided to make this into Lightning and not a staff....LOL
Neat. Would also make a different type of plant for underwater scenes, etc.
Well Doggies, you got it before I found the TUT. Good for you. Remember all BONED or RIGGED items are figures. IE CR2 files in this case.
Another Sample Screenie with Smays smoke fire effect added in
Kewl! Great image.