How to cut 1 polygon in 2 parts (UV map) ?

Noah LGPNoah LGP Posts: 2,617

Hi,

 

For example, a polygon is a square, I want to cut one of the corners because its UV map is located somewhere else. How can I do ?

Comments

  • srieschsriesch Posts: 4,241
    edited April 2018

    I'm not sure if I understand the issue.  Do you by chance have a screenshot?

    You can subdivide it, which will turn one polygon into multiple smaller ones, then you can select and hide some of them, but I'm guessing it won't be on the exact line you need, and subdivision could affect the object.

    You could create your own opacity map to make part of the polygon invisible.

    I don't know how to modify UV maps, but presumably you could (with much work) remap it to fix the issue.

    Post edited by sriesch on
  • Noah LGPNoah LGP Posts: 2,617

    It's not an issue, I'm trying to make the Michael 4 UV for Genesis 8 UV in order to convert the textures with Map Transfer.

    But the M4 arm-shoulder boundary cut several G8 polygons.

     

  • Richard HaseltineRichard Haseltine Posts: 102,805

    That's why the existing tool, from Cayman Studios, uses a geoGraft to replace the existing boundary geoemtry with new mesh that has the right edges. You can't do this to the base mesh without creating a new figure.

Sign In or Register to comment.