Smoothing and collisions - so many questions!

AdrianSAdrianS Posts: 77
edited December 1969 in New Users

Can someone tell me the diferences between 'smoothing iterations' and 'collision iterations' in the parameters pane, and when you should use each? Very often they don't seem to be able to cope with problems. The attached test render is a case in point. This is a genesis figure, with 'Summer Dress' FOR GENESIS. So if it's a Genesis fit, why doesn't it fit Genesis? This is in no way an extreme pose, just with one leg in front of the other. The lower part of the dress is defying gravity, seemingly just lining up with the orientation of the hips. No adjustments are available to bring the left leg forward on the dress, and I've ramped collision iterations nearly up to the maxiumum (before I did that, her leg was showing - afterwards, there's this weird green lump on her leg). I've tried smoothing iterations as well, but it's no better. I've never tried weight mapping but could that help?
Sometimes, collision iterations have solved problems, but the success rate is not really very good. Is there any way around this?

Collision_problem.png
1124 x 1454 - 589K

Comments

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Schmit said:
    The lower part of the dress is defying gravity, seemingly just lining up with the orientation of the hips. No adjustments are available to bring the left leg forward on the dress,

    Did the dress install properly? I've just tried my copy, and there are morph categories for Adjustments, Moves, Ribbon and Styles, including Leg Forward and Leg Back. The only morph I don't see, and it's a common situation, is any sort of morph to fix your fixed-to-hip-orientation problem. I can shift the left side closer (but not quite there) to dangling straight down, and I can bring the right side closer (but, again, not there) to following the curve of the leg under it, but we really need a morph to tilt the whole skirt to match a tilted hip pose of the figure wearing it. This was much more common in V3 and V4 clothes, but it seems to have been largely forgotten about for Genesis.
  • AdrianSAdrianS Posts: 77
    edited December 1969

    I have all those categories of morphs, and there are loads there, but I can't see leg forward or leg back in any of them. Where exactly are they in the menu on your copy?

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Select the dress, go to the Parameters pane, and use the FrontL morph to move the left side of the dress towards the front. You may need to use some of the other morphs too. See my screenshot below...I used the same (or similar) character, and a similar but more extreme pose. Obviously there are other issues due to the pose (her hand, for instance)...I just concentrated on fixing the thigh issue.

    summerdress.png
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  • AdrianSAdrianS Posts: 77
    edited December 1969

    Thanks - that worked, but I'm confused. I had tried that before, but with collision iterations set high, and that seemed to mess it up - the morph simply caused the dress to raise up at the front a la Marilyn Monroe. Without collision iterations, I also managed to sort out the hip orientation problem, simply by adjusting the Rside in morph (though I had to extend the parameters). With the collision iterations on, that didn't work before. either. Final result shown in image.

    Collision_problem.png
    1010 x 1307 - 611K
  • NovicaNovica Posts: 23,887
    edited December 1969

    Hi!
    I just did a product review on this dress, so I can offer a few tips- when you are loading dresses (and clothes in general) I have found it best to load the clothes before posing- having a leg sticking out can cause severe poke through. Check these things too-

    1. load the clothes
    2. pose
    3. go to item and right click- select the Change Parent option
    4. parent your item to the figure- that way when you move the figure, the clothing / object moves with it
    5. in Parameters, be sure the FIT TO is your character (like Genesis)

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