First "scene" fantasy render, looking for advice

edited June 2013 in Art Studio

Hi all,

I've been playing around with Daz on and off (mostly off) for several years now, picking up characters and props and such as I could afford them, but never really doing anything major. Recently, I got a new PC, and thought I would dust out my Daz stuff and try to do something interesting since my new PC can actually render a largish scene without crashing.

This is my first attempt at a large scene with a lot going on. I can already see several issues, but I am very interested in comments from people, where I have gone wrong, what could have been improved etc. Be brutal - I can take it :-) I'm especially interested in improving my lighting, it looks off but I can't put my finger on how I could have done it better?

(I don't know how to include pictures in the post as I see others do, can someone tell me how? Anyway, here's a link to it)

Massacre

Edit: Warning for a bit gory, I guess?

Post edited by bleybourne_772d5802c5 on

Comments

  • Proxima ShiningProxima Shining Posts: 969
    edited December 1969

    How to add pictures in forum:

    Click Post Reply. Then above the Submit Post button is an option named Attachments. Is used the same way as if you are adding attachments to e-mails for example.

  • AlbiejeeAlbiejee Posts: 153
    edited December 1969

    Wow you have alot going on there! I like it!
    The one thing about it for me is the lighting seems incomplete, it doesn't feel realistic. This is my not very professional opinion.
    It looks like your main light is a spotlight coming from the right back side of the image.
    If it were me I'd take out the spot light and boost the overall ambient, maybe use uberenvironment dialed down low for ambient lighting. Then I would expand on the prop lighting effects- The candle light and spell effect light- I would expand the area of the light and or add more candelabras. The center of the sceen could use more lighting. highlight the armoured skeleton at the bottom of the stairs better or even give his armour an ambient glow with uberenvironment. And lastly have some pale moon light spilling in through the windows- lots of ways you can do this.

    For all the details you put into the actors, posing and effects you should be putting as much if not more effort into the lighting IMHO.

    With the obvious time and effort you put into an elaborate sceen like this, I look forward to seeing more images from you,

    Good job!

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