You don't need any of the formats that you are trying to use.
You should export as a Wavefront OBJ file, and set the Mesh resolution to Base. When modelling clothing for Genesis 1 or any of it's morphs, it was recommended to use the base figure anyway. V6 is a morph of Genesis 2, so you should probably use the base Genesis 2 figure as a model to make your clothing.
I tried to export as Obj but only G2 Female comes out. I try FBX and edit the export rules but it doesn't work. Probably do something wrong. If Icheck for "Morphs, and then "Combine Morphs" in Collada export options it works for V5/M5 but not for V6.
The problem is solved temporarily by exporting V6 as Cr2 to Poser, and export from there.as Collada.
It would be nice to know how to do in Daz though. The work around is annoying.
It works perfectly for me, there is no need for any workaround at all.
I load Genesis2, inject the V6 morph using the slider, export as OBJ, reload it again, and it is EXACTLY the same as the original G2 with the V6 morph. It may be the settings that you are using in your OBJ export dialogue, can you post an image of them before you export V6, and also what you use when importing again?
Sorry JimmyC_2009 my Bad. I was confused by that fact that there is different sizes in Daz and Poser. We have the size of G3 Female in Daz, and in Poser and the size of V6 in Daz and in Poser. That is 4 different sizes. It is easy to be lost for someone who works with Daz only occasionaly. Especially when operations often works on the unmorphed version even if it is morphed..
Comments
You don't need any of the formats that you are trying to use.
You should export as a Wavefront OBJ file, and set the Mesh resolution to Base. When modelling clothing for Genesis 1 or any of it's morphs, it was recommended to use the base figure anyway. V6 is a morph of Genesis 2, so you should probably use the base Genesis 2 figure as a model to make your clothing.
"use the base Genesis 2 figure as a model to make your clothing"
Thank you for the answer but I still want to know how to export the real V6. Using the Base figure is give semiquality results IMO.
As Jimmy said, use OBJ. FBX should support morphs, if you edit the export rules, but it isn't such a reliable format as OBJ.
I tried to export as Obj but only G2 Female comes out. I try FBX and edit the export rules but it doesn't work. Probably do something wrong. If Icheck for "Morphs, and then "Combine Morphs" in Collada export options it works for V5/M5 but not for V6.
The problem is solved temporarily by exporting V6 as Cr2 to Poser, and export from there.as Collada.
It would be nice to know how to do in Daz though. The work around is annoying.
It works perfectly for me, there is no need for any workaround at all.
I load Genesis2, inject the V6 morph using the slider, export as OBJ, reload it again, and it is EXACTLY the same as the original G2 with the V6 morph. It may be the settings that you are using in your OBJ export dialogue, can you post an image of them before you export V6, and also what you use when importing again?
Sorry JimmyC_2009 my Bad. I was confused by that fact that there is different sizes in Daz and Poser. We have the size of G3 Female in Daz, and in Poser and the size of V6 in Daz and in Poser. That is 4 different sizes. It is easy to be lost for someone who works with Daz only occasionaly. Especially when operations often works on the unmorphed version even if it is morphed..
I'll be back when I sorted it all out.
Lots of regular DS users get caught out by the export options too.
If you need any more help to get it sorted, just ask.