Clothes appear as a grey box
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in New Users
I bought some clothes that installed alright. But when i load it to a figure it comes as some grey cube and if i try to add material the figure dissapears.
Anybody have a clue what could be wrong?? It seems all files are in the correct folders...
Comments
It usually means that the .dsf files of the clothes that contain the geometry can not be found. Do you get any error message when you try to load it?
What product do you have the problem with? Are you certain that you bought the clothing and not just a texture pack?
Does DAZ Studio look into the same folders that you have specified for your content? Also, did you install manually or with DIM?
That product uses geometry shells, so it shouldn't be running into the usual reason for 'grey boxes' (missing geometry definitions). What version of Daz Studio are you using? Can you create geometry shells manually on a figure? Do you have the (correct) figure selected when using the product?
I'm out at teh moment, using a little laptop that is on last ergs of battery - I've got the product and it's installed via DIM, like yours, so will reply and test when I'm back home. Soon, but not in a DAZ sense
From memory, select an object, then Create> New geometry shell
Ok, now I'm back ...
You need to create a Geometry shell first (which is why your figure dissapears when you apply a material!). With the G3F or G8F selected, eitehr use Create> New Geometry shell ... (from the menu) or use the icon on toolbar ((a grey cube with white faces and a single + sign to top left, if it's available). Once you have doe that you can apply teh 'base shader from the Materials> Iray> Wardobe entries - use the 'Apply first option).
Or, you can just go starighht to that folder (with the G2/G8F selected and double-click the Attachment option in that folder. That will do all the above steps for you in one go.
Once you are that stage use the option(s) in the Materials> Wardobe folder to pick the style you wish, Then with the shell still selected ensure you also go to surfaces and select the geoshell there (the figure will then look to be outlined in yellow) and you wil then be able to add the colours via teh Shaders> Iray> Fabrix options.
Glad you got it to work. The reason it is as complex as it is is down, partly to the use of shaders which require an object and the surface to be selected before they will apply. Think of the geoshell as just being another item of clothing, that just happens to start off as an whole body shrink-wrap! The material settings (that allow the design to be set) will use Cutout Opcaity to pick out the actual shape/style. In the past items like this used the Layered Image Editor ot overlay teh image of the clothing on the figure, but both give the impression of (usually) lingerie under clothing without the hassle of the lingerie poking through as it clings to the actual figure.