Posing from 'aniMate' karate kick...

Bobby.RyanBobby.Ryan Posts: 0
edited December 1969 in New Users

I've seen some work done by people with martial arts poses, so I bought something called 'aniMate Martial Arts Kicks'. It has a great selection of kicks, but I didn't realise that they would be animated. Is there any way to get a pose from it? It has the flying side kick I was looking for but I can't find a way to pause or freeze frame it.

Thanks for any help----Bob Ryan.

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    I've seen some work done by people with martial arts poses, so I bought something called 'aniMate Martial Arts Kicks'. It has a great selection of kicks, but I didn't realise that they would be animated. Is there any way to get a pose from it? It has the flying side kick I was looking for but I can't find a way to pause or freeze frame it.

    Thanks for any help----Bob Ryan.

    Sure. Load the animations into AniMate2 ... then go to the Timeline and "play". Pause it near where the pose you want is. You can move the scrub line to the exact position, you can rotate your view, etc. And render your image. One can also save out a pose. [File > save as > pose preset]

    pause_it_on_the_timeline.png
    929 x 626 - 63K
  • carolinebegbiecarolinebegbie Posts: 162
    edited December 1969

    You should also be able to save the pose to the Puppeteer tab. Move the playhead as Patience55 says, then click a dot on the Puppeteer tab. The pose should be saved there.

  • Bobby.RyanBobby.Ryan Posts: 0
    edited December 1969

    Thanks all! The only problem I have is when she does the 'flying side kick" she starts to run and jump in the air for the kick but she goes to the left and disappears outside of the scene. I think I need to reposition her to the right side of the layout to give her a running start but I can't figure out how. Any hints----Thanks!

  • carolinebegbiecarolinebegbie Posts: 162
    edited June 2013

    If you have aniBlocks side by side, it works like this:

    | start to run | run | kick |

    Those are your three aniBlocks. So they work, but you want to specify the end position rather than the start position.

    Make sure you're NOT in aniBlock editing mode.
    Click the root of the figure (ie the name of the figure) in the scene tab, NOT a body part.
    Take the playhead to where you want to specify the end position.
    Position the figure (translating the ROOT not the body part).

    aniMate2 should then automatically track back to where the figure should start.

    That should work - I don't have DAZ Studio installed at the moment, so can't do pictures.

    Post edited by carolinebegbie on
Sign In or Register to comment.