daz Genesis clothings and iclone 5
Clothings with genesis work well usually in icone 5,
but sometimes I need to correct poke through as same as daz studio,,
Then I want to ask User who use genesis in icone, , how modify them?
Usually I use 3Dexchange, then make morph and apply as face controll morph, then mouce adjustment,,
but Is there more simple way, like making morphs in daz studio for clothing, keeping current poze?
if I get pipeline version of 3D exchange , it make me easy?
And,, I know iClone5 has so many physical simulation, and even though the character is non standard iclone character,
it work about many case,,
then,,, can I use phisics simulation with genesis and weleded clothing (welded as one figure with ghost rigs
to adjust the clothing shape? @@;? or use real time simulationo for clothing with genesis?
hope some advice,, eg documents,,, to modify clothing of non standard charcter (genesis) in iclone5.
Then,, I know alerady, how to export figure and clothing from daz to icone 5,
and can make morph at fist time,, but I want to know the way of real time modifcation of clothing,,
when I motion figure, in iclone 5 timeline.
Thank you for reading,,
Comments
pipeline only useful if you have something to export to.
studio so far does not import usable FBX figures with rigging
Carrara 8.5 beta does
but really not needed if animating only in iClone
I use the smoothing modifier in Daz studio on the clothes before exporting the FBX
this fixes most pokethrough and it stays rigged that new shape
the custom facial puppeteer can be linked to clothing morphs along the timeline but does not fix pokethrough, can add some movement though
Wendy,,,thank you.
I got problem when my character mix move idle motion to ground clauching
the dress can follow well about walking or jumping etc, ,,
but when I apply the mix motion,,I felt to correct them.
I found I can exchange clothing mesh in 3d exchange, and return the figure to iclone 5.
and apply the current pozing figure,,,
but It seems overwrite all frames by the new shape clothing.