When I line up a "start walk" and a "walk" block there is a hitch...the character seems to slide forward a couple feet between the blocks. Anyone else have this experience? Or a fix?
This will happen often if your character scaling is not at 100%. Many character morphs will change the scale of your figure even if you don't change it yourself. The workaround is to keep your character at 100%, and parent the character to a null point or primitive, and then scale down the object rather than your figure. Hopefully that makes sense.
Comments
My experience is that aniblocks never work seamlessly as adverticed, that's why I rarely use them. My fix is to do all animation in the timeline
This will happen often if your character scaling is not at 100%. Many character morphs will change the scale of your figure even if you don't change it yourself. The workaround is to keep your character at 100%, and parent the character to a null point or primitive, and then scale down the object rather than your figure. Hopefully that makes sense.