[Help] Need help flipping a Dress Backwards

btymoffersbtymoffers Posts: 22
edited March 2018 in New Users

Hey!

So I have found a few Dresses, and other clothing, that I actually find would look better reversed! (Like Back being the front, and front being the back) The thing is, I'm still fairly new at DazStudio. Most of the clothing i'm working with is either ment for G3F or G8F, some are Ment for G3F and I'm gonna use it with G8F. What I want to do is completely flip the clothing backwards so that front is back, and back is front, However most of the clothing has sliders that I want to keep intact. I've tried flipping the object by putting the scale to -100, and then rotating it around on its Z Axis, then exporting it as an obj. Then importing it back in, and then using the transfer utility to make fit to my character and.. well... I'm sure most of you know how that turns out... (it doesn't look the way it should or its horrific looking, just if you are new too and don't know what it would look like :D)

So does anyone know how I could do what i'm trying here?

- flip the clothing front to back and back to front

- Have it retain its sliders

- And have it actually look like its supposed to be that way

 

Thank you all for your time reading this! Any help is appreciated! :D

Post edited by btymoffers on

Comments

  • ChoholeChohole Posts: 33,604

    use -100 on the Z axis

  • btymoffersbtymoffers Posts: 22
    edited March 2018
    Chohole said:

    use -100 on the Z axis

    What do mean by that? I've read in places about a Hidden Z axis, but I'm not sure where that is..

     

    EDIT: Nvm I found the hidden stuff haha.. T_T

    Post edited by btymoffers on
  • btymoffersbtymoffers Posts: 22
    edited March 2018

    Hmm... So I reversed it. But when I attempt to put it on a figure, Daz3d Crashes while building projection maps... I'll try a different Clothing piece?

     

    EDIT: Got it work finish building projection maps. But the Clothing is all messed up, Doesn't fit the figure correctly. Looks the same as when I did the exporting and importing like mention in the original post.

     

    EDIT2: Actually I think I got it to work (more or less) somehow. for some reason I can edit the individual segments of the clothing with the rotate dials now. I need to do some more troubleshooting xD will check back after :P

    Post edited by btymoffers on
  • btymoffersbtymoffers Posts: 22
    edited March 2018

    Alright So I've lined everything up perfectly. How do I take the current Adjustments I made to all the clothing parts, and make them the new Zeros for all the sliders? (Including the hidden ones)

     

    Also, Did setting -100 to the Z axis also flip the skeleton/bones? or are there any with Clothing? xD sorry i'm still pretty new to all this..

    Post edited by btymoffers on
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