Texture displacement after tiling

bambusowachatabambusowachata Posts: 0
edited December 1969 in Bryce Discussion

Hello,

I have problem with texture (look at this texture displacement between two parts, part2 is placed too far to the right) on tiled terrain:

Picture1

My steps in Bryce:

1) create terrain
2) in editor set 64 size of heighmap
3) create 4 tiles
4) set material and repeat tiling atribute for each tile
5) check render in Bryce -> everything is ok
6) export each object as *.obj
7) set texture 512x512 and tiff
8) import to blender, set materials

There is any solution how to export tiles in *.obj without this displacement?
Thx.
Regards.

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