How to get DZMaterials in script to automatically change opacity?
whitefrozenturkey
Posts: 0
I'm trying to write a script that will automatically make the red DAZ Skeleton helper materials invisible during a render and then visible again after the render.
How do I do this? I'm unable to get the DZMaterials because the static DzMaterial.getMaterial() function does not appear to exist?
for(n=0; n
TypeError: Result of expression 'DzMaterial.getNumMaterials' [undefined] is not a function
TypeError: Result of expression 'DzMaterial.getMaterial' [undefined] is not a function
How should this be done?
Comments
It looks like the docs are wrong and there is no static DzMaterial.getMaterial() but you can get it using a dummy object:
However, I still can't find the 'Helpers' material in that list. Here's what it prints for my scene, I can't tell which are the skeleton helpers and which are not:
0 material=DAZ Studio Default
1 material=Brick Material
2 material=AoA_Subsurface
3 material=DAZ Default Material
4 material=AoA_Subsurface
5 material=AoA_Subsurface
6 material=AoA_Subsurface
7 material=AoA_Subsurface
8 material=AoA_Subsurface
9 material=AoA_Subsurface
10 material=AoA_Subsurface
11 material=AoA_Subsurface
12 material=AoA_Subsurface
13 material=AoA_Subsurface
14 material=AoA_Subsurface
15 material=AoA_Subsurface
16 material=AoA_Subsurface
17 material=Custom
18 material=Custom
19 material=Custom
20 material=Custom
21 material=Custom
22 material=Custom
23 material=Custom
null material
How can I sort out which is the right material?