Light source

spswaffordspswafford Posts: 179
edited December 1969 in New Users

I'm putting a scene together which has lamps and while I have lights in the lamps, I do not have anything representing the source. In other words I have light without a source. No flame or light bulb. Where can I find something like that, a general purpose set or collection?

Thanks,
Stefan

Comments

  • TotteTotte Posts: 13,974
    edited December 1969

    I'm putting a scene together which has lamps and while I have lights in the lamps, I do not have anything representing the source. In other words I have light without a source. No flame or light bulb. Where can I find something like that, a general purpose set or collection?

    Thanks,
    Stefan

    It do depend on what program you are using, but in DAZ Studio there is a light shader from omnifreaker (can't tell if it is built in or additional) but it is called Area light base. You can apply that as a material to a surface and it will act as a light.

  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    Do you mean that the source does not appear to glow? If so then you can simulate this effect using the Ambient Color and Strength settings in the Surfaces tab. Set the Ambient Color to near white and the Strength to about 95% for starters, then experiment.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Do you mean a set like this, where all the light shades had a light bulb in them http://www.daz3d.com/light-the-way

  • SzarkSzark Posts: 10,634
    edited December 1969

    If you have no light bulbs in the lamp then create a sphere and scale it on one axis to elongate it. Crude but it works.

    If you have a light bulb and you want it to glow apply Ambient to the bulb in the surfaces pane. I did this in my Area lighting tut http://www.daz3d.com/forums/discussion/14536/

  • spswaffordspswafford Posts: 179
    edited December 1969

    Sorry, I'm using DS and working with this, http://www.daz3d.com/atrophy.

    There are no flames or bulbs for the lanterns that I can find, but I have not looked in the lanterns. Maybe there is a bulb and I just need to make it glow. Szark's answer sounds like what I'm looking for.

    Thanks all.

  • spswaffordspswafford Posts: 179
    edited December 1969

    Well after closer inspection I see there is a bulb in the lantern. Now I just need to make it glow.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Glow = Ambient Strength and Colour in the Surfaces Pane

  • SiscaSisca Posts: 875
    edited December 1969

    There should also be a light set included in your Atrophy set that will put point lights in all 4 lanterns if you're using the scene file.

    This is a closeup render of one of the lanterns. I just loaded then entire scene file and then loaded the light set and clicked render on my perspective view.

    AtrophyLanternOn.png
    1280 x 1280 - 2M
  • spswaffordspswafford Posts: 179
    edited December 1969

    I saw that, but when I use it, it makes my scene really dark. For whatever reason it overrides the lights I have put into the scene.

  • spswaffordspswafford Posts: 179
    edited December 1969

    Went back and watched this tutorial again, http://www.daz3d.com/tutorials/great-art-now-step-5-lights.

    That tells you how to adjust the lumination beyond the 200% limit. I did that and set it to 1000% and I could see. I added a couple of other lights to help fill things in.

    Main thing, The lamps are now lit up.

    Thanks all

  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    Went back and watched this tutorial again, http://www.daz3d.com/tutorials/great-art-now-step-5-lights.

    That tells you how to adjust the lumination beyond the 200% limit. I did that and set it to 1000% and I could see. I added a couple of other lights to help fill things in.

    Main thing, The lamps are now lit up.

    Thanks all

    I, too, am a fan of Dreamlight's cavalier, "splash it on thick" attitude. In his Film Noir tutorials when demonstrating post-production layering tricks in Photoshop he had about sixty odd layers at one point, just to make it all a little bit more expressive.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I saw that, but when I use it, it makes my scene really dark. For whatever reason it overrides the lights I have put into the scene.
    TIP: when loading in other lights sets that remove your existing lights hold down CTRL (CMD for Mac) and choose the ADD command.

    I also showed in my tutorial that I gave you a link for how to set Ambient but the main thing is you found out how.

  • NovicaNovica Posts: 23,887
    edited December 1969

    Ouch- I didn't know some of the lights bumped other ones. Is it domes or what? (That usually cause it, or get bumped?)

  • SzarkSzark Posts: 10,634
    edited December 1969

    Not necessarily it all depends on the light sets and how there were made and saved as presets.

  • Miss BMiss B Posts: 3,071
    edited December 1969

    True Pete, I usually have to use the Ctrl + Add trick, even though I always keep my lights in a Null so they're more organized. I have found, in at least one instance, where the lights that came with a set were saved in a Null, and those didn't bump my already added lights.

    One thing I try to do now when I know a set comes with it's own lights, is to add those first, and then add my own.

  • SiscaSisca Posts: 875
    edited December 1969

    Miss B said:
    True Pete, I usually have to use the Ctrl + Add trick, even though I always keep my lights in a Null so they're more organized. I have found, in at least one instance, where the lights that came with a set were saved in a Null, and those didn't bump my already added lights.

    One thing I try to do now when I know a set comes with it's own lights, is to add those first, and then add my own.

    That's what I've been doing as well. Nice to know the Ctrl+Add though, could have saved me a lot of frustration recently :)

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