Cowboy for M4 clothing won't load into scene

eponicaeponica Posts: 197
edited December 1969 in New Users

Hi y'all ^_^

My M5 character needed a duster, so I bought the M4 Cowboy set, as I have read that most M4 clothes can be used with Genesis with a few tweaks. But none of these items will load into my scene-- not even the spurs! I used the DIM to uninstall, then reinstall, the set. I refreshed the CM database by re-importing everything. Still no luck. I looked in the Public Documents folder and the files (ascii and jpegs) are there. I tried with a fresh scene and the Genesis base figure and they won't load. Everything else is loading properly, so what gives??

Comments

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Are you sure you are trying to load the actual clothes, which you will find under charateres in the poser formats section.

  • eponicaeponica Posts: 197
    edited December 1969

    Oops! ^_^; Sure enough, I was trying to load the materials first...!

    They're working fine now. Thanks for the fast response!

  • goodrumwill6goodrumwill6 Posts: 0
    edited December 1969

    On mine, all the clothes for the M4 cowboy is not fitting onto my M4 actor. There are blank patches and the boots look like they're in between his legs, not on his feet.

  • Richard HaseltineRichard Haseltine Posts: 102,718
    edited December 1969

    Are you sure the clothes are fitted to Michael 4? Select them and check the Fit to Parameter in the Parameters pane. If they are, and if your figure is morphed, right-click on the figure and select transfer Active Morphs from the pop-up menu.

  • goodrumwill6goodrumwill6 Posts: 0
    edited December 1969

    Thanks for that information. I'm a beginner with Daz3D, so I'm still learning stuff. I'll keep this page on my Safari so I can look at the parameters the next time I get onto the Daz program.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Doesn't Autofit only work on Genesis and Genesis2 figures? Pre-Genesis clothes applied to a matching pre-Genesis figure like M4 will sometimes fit-to when they're loaded, but it's a different mechanism working and (in my experience at least) isn't entirely reliable. All I know is, sometimes it works, sometimes I have to fit-to manually.

  • goodrumwill6goodrumwill6 Posts: 0
    edited December 1969

    Doesn't Autofit only work on Genesis and Genesis2 figures? Pre-Genesis clothes applied to a matching pre-Genesis figure like M4 will sometimes fit-to when they're loaded, but it's a different mechanism working and (in my experience at least) isn't entirely reliable. All I know is, sometimes it works, sometimes I have to fit-to manually.

    I've tried the auto-fit option a few times with different figures and wardrobe. The good thing is, if I need a character that needs to have holey clothing, I know which ones to use lol. Holes show up throughout the clothing piece. For the Cowboy for M4 and Hiro4, it doesn't fit the M4 figure properly (the situation with the holes showing up), though I haven't touched the files. I downloaded them through the Install Manager and it supposedly dealt with the rest on its own.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Holes show up throughout the clothing piece. For the Cowboy for M4 and Hiro4, it doesn't fit the M4 figure properly (the situation with the holes showing up)

    Are you using any full-body morphs on top of the base M4/H4 shape? Not all clothes of that vintage were set up with all the major figure morphs — if the figure has a morph that the clothes don't have, then you get what we call poke-through. This can also happen if the clothes morphs aren't set up so the figure morphs are properly picked up and copied to the clothes; there are a lot of things that can go wrong.

    Fortunately, in many cases, there are a lot of things you can do to fix them. With the figure and clothes loaded and the clothes fitted, make sure the figure — not the clothes — is selected. In the Scene tab, click on the Options button (the four-lines-and-arrow in the top corner of the tab) and select Assets>Transfer Active Morphs. This works for all clothes fitted to the figure at the time you do it, so if it's more than one item, e.g. separate shirt, trousers and shoes, load and fit them all before you do this. Click "yes" on the next box and that should do it.

    If there's still a little pokethrough, select each clothes item one at a time. Go back to the Options button and this time select Edit>Apply Smoothing Modifier. That should deal with the rest of the pokethrough, unless you have multiple layers of clothes, e.g. shirt under vest under jacket. That is still doable, but it can get complicated.

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