LIE transparent - Solved

When you use LIE to put tattoos on layers, have you ever expereienced that during rendering the tattoo is semi-transparent, or subtracted color? Here, to me this happens. Let me explain; I select my texture from he surface list ethen I open LIE, I add a new layer and select the tattoo. I press accept button then I see the texture on viewport. And so far, ok. When the rendering, I see a semi-transparent tattoo or a color like a Photoshop "subtract layer" (half pink, half green like). I state that, in this my character I'm going to put a tattoo on the face.
Thank you for the solution (I hope).
"Max-S Comic Book Artist - Lara Croft Land Of Avalon"
Post edited by Dax Avalange on
Comments
Is the tattoo in PNG format with an alpha channel?
It's transparent PNG, I made it in PSCC. But there's not a separate Alpha channel if this you mean.
The PNG transparency is controlled by an alpha channel in the file. Try removing the transparency and isntead use a mask layer in LIE - I think that should resolve your issue.
Oh great Richard! So, in PS I will do the tattoo and save without transparency, then in LIE I add a mask layer, correct? I let you know! ;)
Hey Richard, your solution is good but maybe I forgot something. I mean, I load the png tattoo with a white background, then a mask in LIE, I also used multiplicative blend in the blend mode parameters but in rendering always the semi-transparency. I show you the rendering and parameters I used.
Is there a make-up in the Diffuse Overlay channel?
?!?!? Sure, the "trytopressbuttonsrandomlyandsoonorlaterwillfindtherightone" theory, correct? Original solution I'd say... (inncredible...)
Anyway I found soulution (by myself with a little help from Richard, as usual)
Thanks anyone