Recommended Clothing Tutorial?

Hello! First post, yikes.

I was wondering if anyone could recommend a fairly comprehensive tutorial for rigging clothing for Daz3D? I'm more than happy to pay for the tutorial, it's just that there's so many iterations here onsite and out there on the interwebs in general, that it's a little overwhelming to figure out which I should look at, which are worth the value, and which are still relevant. (I'm using G8, if that impacts it much!)

At the moment I've been using Marvelous Designer for soft clothing and then doing additional sculpting in Zbrush: http://featherycats.tumblr.com/post/169166621376/one-of-my-favourite-things-in-2017-was-this-huge (First time sculpting, forgive my sins, haha.)
And Blender for hard edged pieces like armour: http://featherycats.tumblr.com/post/169789104586/low-poly-test-for-latch-just-to-see-render-mats

But it's just a pain to have to constantly jump back and forth to repose figures and redo sculpting work and I feel like I'd rather just learn how to do the full work to rig everything. =) Rigging and weight mapping and the like I understand in Blender, but Daz is a whole new beast!

Thank you for any help at all!

Comments

  • Have you looked at the dForce system added in DS 4.10?

  • Have you looked at the dForce system added in DS 4.10?

    Glancing over the starting guide, it seems like it's excellent for draping soft objects like cloth that already exist for more natural renders?

    I'm not sure if it'd work for this, necessarily, but correct me if I'm misunderstanding! -- I have a lot of G8 characters I've made morphs for that are similar to this: https://www.daz3d.com/boogeyman-hd-for-genesis-3-male

    And I've been sculpting/designing around obj copies of the figures in T-poses to make hard edged armours with cloth bits additional, varying from full body suits (similar to, say, Mass Effect or Deadspace's RIG) to the other end with fantasy stuff, like some of the cool orc releases I've seen lately (though at a beginner level hahaha)

    I'd like to be able to bring in those files and give them some kind of basic rigging to fit them to the G8 bones so that I can pose it in Daz3D on the fly, much like store clothes do.

    Hopefully that makes sense!

  • Ah, I thought since you were using MD thta it was soft cloth - yes, hard parts seem trickier with dForce 9and tricky with geenral rigging as the correction morphs and weight maps need to be dealth with, unless you make the set a geoGraft so you can hide the skn underneath (which would be constraned by a real item).

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