Making a primitive into an emmissive.

Yes, I know this has been answered at length. But generally the question is how to do it, where the shader is located, etc etc. 

I have the correct shader (Shaders > Iray > Emmissives). However, when I apply it (either from the presets pane of the surfaces tab, or from the content library) the primitive does not take on the surface paramaters of an emmissive.... no Luminance, no Color Temperature, etc. It's just a normal primitive.

Any idea what could be tripping me up?

 

 

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Comments

  • barbultbarbult Posts: 24,872
    edited February 2018
    You must select the primitive in the Scene pane and then select one or more surfaces in the Surfaces pane. THEN you can apply the shader. It looks like you did that, but I can't tell for sure. Try clicking on Sphere in the surfaces pane instead of All at the top. Does that work?
    Post edited by barbult on
  • You can use the Surface Selection tool to select both the object and the surface under the mouse in one operation.

  • TomDowdTomDowd Posts: 199

    On occassion, I've had it not immediate take and I've had to apply the Default Iray Shader first, and then the Emissive shader.

  • Thank you. Using the surface tool to make sure I had the surface selected did the trick. I appreciate the help!

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