Paint effect on 3d human model

Hi, I would like to obtain something like these two pics attached, either in DAZ before rendering, maybe, or with some pre or post wotk in PS. 

Any idea how? Can Substance Paiinter be the solution and how? I mean retouching the texture body parts before using them. Thanks.

c52dad09362e2a5df079717c38c48d60.jpg
600 x 900 - 164K
4c4eab22ce3998d70d7a2fa2c30610fd.jpg
726 x 961 - 192K

Comments

  • Cris PalominoCris Palomino Posts: 11,700

    Nemanja has some very cool videos and covers just this technique. 

  • lucartllucartl Posts: 52

    Thanks! I would try later on. 

  • For the first image if you're using Iray you can get that effect without using Substance or Postwork.  Select the skin surfaces you wish to change, remove the Diffuse Maps, set a metal grey/gold/copper color of your choice, set Metallicity between .9 and 1.0.  This will keep the bump/normal maps so the skin details will be below the metallic look.  Here is an example render.  I added some fibermesh brows since the original ones were part of the diffuse map.

    metal v7.jpg
    1300 x 1300 - 600K
  • Thank you for the detailed answer, I try that as well. It seems very good. I have some Eyebrows too! ????

  • Max_theHitmanMax_theHitman Posts: 66
    edited February 2018

    For the first image if you're using Iray you can get that effect without using Substance or Postwork.  Select the skin surfaces you wish to change, remove the Diffuse Maps, set a metal grey/gold/copper color of your choice, set Metallicity between .9 and 1.0.  This will keep the bump/normal maps so the skin details will be below the metallic look.  Here is an example render.  I added some fibermesh brows since the original ones were part of the diffuse map.

     

    That golden portrait is gorgeous!  yes   Congratulations on a fine artwork. Love it!

    Reminds of the golden girl from the James Bond Film "Goldfinger", except in the 007 film her hair was also gold colored.

    https://i.pinimg.com/originals/3a/2c/03/3a2c0347c0908f674dba1cdd25d484ad.jpg

    But your version is stunning also. I must try your technique to make me one too!

     

    Post edited by Max_theHitman on
  • I was trying few things based on what RobotHeadArt suggested, and I liked the results. I was playing with a product that contains some LIE maps, that go instead of the diffuse maps. If I can make some of them to give me the look of the paint with drops, I should be able to achieve what I was looking for originaly. I think. 

  • MarcCCTxMarcCCTx Posts: 926

    Could you use Slime Attack https://www.daz3d.com/slime-attack-vol-1 with alternate shaders?

  • lucartl said:

    I was trying few things based on what RobotHeadArt suggested, and I liked the results. I was playing with a product that contains some LIE maps, that go instead of the diffuse maps. If I can make some of them to give me the look of the paint with drops, I should be able to achieve what I was looking for originaly. I think. 

    If you use LIE you will want to create a black and white map that goes into the Metallicity channel so that only the painted part is metallic looking and the skin part does not get the metallic effect.

  • MarcCCTx said:

    Could you use Slime Attack https://www.daz3d.com/slime-attack-vol-1 with alternate shaders?

    I was looking at the product few days ago, and I think it couls be great to use. But apart from experimenting, I would really like to decide where to have paint dropping, I hope, but thanks for your time.

    If you use LIE you will want to create a black and white map that goes into the Metallicity channel so that only the painted part is metallic looking and the skin part does not get the metallic effect.

    Thanks, I'll try that. At thr moment I'm a little bit confused about LIE and Bump Maps. Are the same things used in two different channel? Anyway, I'll try to learn how to make them, both of them, because I can see that they can be really usefull. yes

     

  • This is what I managed to do so far thanks to your suggestions! I did figured out few things in the process of doing it as well, so . . . great!

    For the effect of dripping paint, I will try to draw some maps with PS and then put one in the bump channel and one in the metallic flakes channel. 

     

    20180206_014222.jpg
    768 x 410 - 204K
  • Looks cool!  Glad I could help.

Sign In or Register to comment.