How do you create separate head and body morph dials?

How do you create separate head and body morph dials for your own custom character?
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How do you create separate head and body morph dials for your own custom character?
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How created? From standard morphs, or by direct sculptiong of the mesh?
From merchant resource morphs.
And are they still there as settings for the MR morphs, in whichc ase you just need to be selective about which you save in the Shaping/Character preset, or have you baked them to a single morph, in which case you probably want to go back to the settings version and bake two morphs by turning them off and on selectively.
In the past, for personal characters I have saved the whole thing as an obj. then was able to create a slider for the full character. But now if I want to create a character for sale with only a variety of combined MRs, I have no idea how to create sliders for separate head and body. Do I save a head obj. and a separate body obj.? Also, if I wanted to create a character for sale that included morphs that either came with G8 (not the extra morphs) could those be included? And if I did want to use a few of the paid G8 Daz morphs, how would I create a slider for that so that the purchaser would have to own the morphs for it to work? Thanks.
Well, since everyone who has the base has the included morphs there's no need to bake them - and it woudl not be a good diea to do so (HD morphs would become SD, any corrections linked to other morphs ot to joint trasnforms would be lost, and adjust joint centres would be lost). MR morph sets don't geenrally have any of those issues so those you could continue to export as one or two OBJ files and load as custom morphs, EULA permitting. Once you have your custom morphs loaded, any adjusting rigging to shape done and linked, and saved as assets, if you want to create a master slider (or two sliders, one for head and one for body) then for each: