3D Comic Book Tips And Pictures

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  • Leana said:

    mmitchell_houston said:

    This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?

    Filatoon is a shader (well, a combination of a shader and a geoshell for the outline) that you use with the Filament render engine. The shader is available in the latest version of DS default resources, and you need DS 4.23 to use it.

    Very interesting. Is there a tutorial on how to use this?
  • Space JingorohSpace Jingoroh Posts: 167
    edited October 26

    mmitchell_houston said:

    Leana said:

    mmitchell_houston said:

    This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?

    Filatoon is a shader (well, a combination of a shader and a geoshell for the outline) that you use with the Filament render engine. The shader is available in the latest version of DS default resources, and you need DS 4.23 to use it.

    Very interesting. Is there a tutorial on how to use this?

     

     Anime Toons and Filatoon Shader Q&A 

     FilaToon / Cell shaded rendering with Filament

     

    Post edited by Space Jingoroh on
  • Space Jingoroh said:

    mmitchell_houston said:

    Leana said:

    mmitchell_houston said:

    This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?

    Filatoon is a shader (well, a combination of a shader and a geoshell for the outline) that you use with the Filament render engine. The shader is available in the latest version of DS default resources, and you need DS 4.23 to use it.

    Very interesting. Is there a tutorial on how to use this?

     

     Anime Toons and Filatoon Shader Q&A 

     FilaToon / Cell shaded rendering with Filament

     

    Thank you so much for the links. I'm not thrilled about needing to use a geoshell, but I am going to tinker with this and see what I can do. Thanks again!
  • 3Diva3Diva Posts: 11,494
    edited October 29

    mmitchell_houston said:

    3Diva said:

    I'm so excited about Filatoon! I'm planning on using it for my comic work. Here's the result of an experiment I'm doing with the Filatoon settings and the Filament Draw Options. This is a Filament render with zero post-work:

     

    Is anyone else exploring Filatoon? One of my favorite parts is that it renders just about instantly - in about 1 second, even on my older machine! And what you see in the viewport is what you get! So cool!

    This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?

    It utilizes the Filament render engine in Daz Studio. It's pretty awesome. Here are a couple of threads in the Commons about it: https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a#latest ;      https://www.daz3d.com/forums/discussion/704931/filatoon-cell-shaded-rendering-with-filament#latest

    And it does do black and white, just drop in a Tonemapper Options Node (Top menu: Create >> New Tonemapper Options Node). Select the Tonemapper Node in the scene tab then go to Parameters >> Tone Mapping >> Saturation (set it to zero).

    Post edited by 3Diva on
  • 3Diva said:

    mmitchell_houston said:

    3Diva said:

    I'm so excited about Filatoon! I'm planning on using it for my comic work. Here's the result of an experiment I'm doing with the Filatoon settings and the Filament Draw Options. This is a Filament render with zero post-work:

     

    Is anyone else exploring Filatoon? One of my favorite parts is that it renders just about instantly - in about 1 second, even on my older machine! And what you see in the viewport is what you get! So cool!

    This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?

    It utilizes the Filament render engine in Daz Studio. It's pretty awesome. Here are a couple of threads in the Commons about it: https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a#latest ;      https://www.daz3d.com/forums/discussion/704931/filatoon-cell-shaded-rendering-with-filament#latest

    And it does do black and white, just drop in a Tonemapper Options Node (Top menu: Create >> New Tonemapper Options Node). Select the Tonemapper Node in the scene tab then go to Parameters >> Tone Mapping >> Saturation (set it to zero).

    Thank you very much! I'm going to give it a shot and see what I can do with it.
  • I've been messing around with comics too lately, on the side. There's not much of a story to the first chapter, just needed something simple to figure out everything... style, workflow, speed, online comic platforms...

    A few pages I have so far... style is still changing a bit from page to page and #3 is missing, want to redo it...


  • Xandyr78Xandyr78 Posts: 117

    StrangeFate said:

    I've been messing around with comics too lately, on the side. There's not much of a story to the first chapter, just needed something simple to figure out everything... style, workflow, speed, online comic platforms...

    A few pages I have so far... style is still changing a bit from page to page and #3 is missing, want to redo it...

    Oh wow...those look fantastic!!

  • Griffin AvidGriffin Avid Posts: 3,764

    I agree. I think you're onto something.

  • David RDavid R Posts: 290

    The visual style is perfect for this subject matter.

  • Xandyr78Xandyr78 Posts: 117

    StrangeFate said:

    I've been messing around with comics too lately, on the side. There's not much of a story to the first chapter, just needed something simple to figure out everything... style, workflow, speed, online comic platforms...

    A few pages I have so far... style is still changing a bit from page to page and #3 is missing, want to redo it.

     

    As an addendum...how much of that set of pages is postwork, and how much is original render?  And is there ANY chance you might be willing to do a tutorial?

  • StrangeFateStrangeFate Posts: 806
    edited November 13

    Thanks all!.

    @Xandyr78 - It depends, on the first page only the character is Daz, the rest is Photo ref, Google street view usually, made to look like night with a replaced sky. Added the moon and painted some moonlight reflection on the building and ground...
    From there, any view of the sky and street is done the same way, the rest is Daz, and then of course lot's of grunge overlays and post in PS. After page 3 it occurred to me that I could use a cube with SSS to fade away / simplify the background in shapes and color, making it easier to focus on the characters. Still fighting a bit with the Iray lighting and shadows.
    I also found that removing the glossiness from all materials, including skin, making everything dull/matt worked a lot better for my style. The flatter and simpler the shading, the better it seems to look. I suppose the Filatoon shader does kinda the same in that aspect.

    Yellow glowy hand FX and such are just blood splatter decals added in PS.

    Post edited by StrangeFate on
  • Xandyr78Xandyr78 Posts: 117
    edited November 13

    StrangeFate said:

    Thanks all!.

    @Xandyr78 - It depends, on the first page only the character is Daz, the rest is Photo ref, Google street view usually, made to look like night with a replaced sky. Added the moon and painted some moonlight reflection on the building and ground...
    From there, any view of the sky and street is done the same way, the rest is Daz, and then of course lot's of grunge overlays and post in PS. After page 3 it occurred to me that I could use a cube w

    Copy

    ith SSS to fade away / simplify the background in shapes and color, making it easier to focus on the characters. Still fighting a bit with the Iray lighting and shadows.
    I also found that removing the glossiness from all materials, including skin, making everything dull/matt worked a lot better for my style. The flatter and simpler the shading, the better it seems to look. I suppose the Filatoon shader does kinda the same in that aspect.

    That's fascinating stuff @StrangeFate!  Also sounds like a metric ton of work.  I'm not opposed to work, LOL (I'm both a freelance and a corporately-employed graphic designer, and some of the things I'm asked to create are..."adventures" in request interpretation and software technique crash-coursing), but I'm always on the lookout for shortcuts, tweaks, and the like.  Playing with the glossiness levels isn't something I've done, and now I have to try it.  Thank you!

    Post edited by Xandyr78 on
  • 3Diva3Diva Posts: 11,494

    @StrangeFate Those are stunning pages! Well done! Are those Iray based? Have you worked with Filatoon?

  • BrashFinkBrashFink Posts: 98
    edited November 13

    So I have recently started working a different way. Taking a figure drawing in college this semester, I have started just using Daz as a refernce tool... tracing and redrawing stuff. Which is very liberating, because what I render out does not need to look perfect. In fact... I render for only a couple minutes. Since I am redrawing everything, the quality does not matter.

    Here is my final project for this semester. This was completely redrawn from a couple of Daz renders, along with some Photoshop postwork (digital numbers and such).

     

    fig_drawing-final_project.jpg
    2550 x 3300 - 1M
    Post edited by BrashFink on
  • Xandyr78Xandyr78 Posts: 117

    BrashFink said:

    So I have recently started working a different way. Taking a figure drawing in college this semester, I have started just using Daz as a refernce tool... tracing and redrawing stuff. Which is very liberating, because what I render out does not need to look perfect. In fact... I render for only a couple minutes. Since I am redrawing everything, the quality does not matter.

    Here is my final project for this semester. This was completely redrawn from a couple of Daz renders, along with some Photoshop postwork (digital numbers and such).

     

    That's fantastic, @BrashFink!  I wish I trusted myself that much...alas, while I am a decent artist, comic-style artwork has never been my forte, at least not hand-drawn.

  • BrashFinkBrashFink Posts: 98
    edited November 13

    Xandyr78 said:

    That's fantastic, @BrashFink!  I wish I trusted myself that much...alas, while I am a decent artist, comic-style artwork has never been my forte, at least not hand-drawn.

    Thanks a bunch!

    It's been a journey. I am starting to feel I am getting back to where I was in the early 90s. I was attempting to use Daz to tell stories that in my head and not have to relearn drawing thinking I was so old it would take forever... However, somthing interesting started happening. Using Daz... and reworking like 50% or the lines from my filters output... started... I dunno. resparking something. Basically kickstarting my mind or something.

    My teacher (an actual working comic artist) was an incredible influence too. He was so intested with how I used Daz, he actually had me do a leture on Daz in class and how it could be used to help artists.

    Post edited by BrashFink on
  • 3Diva3Diva Posts: 11,494

    BrashFink said:

    Xandyr78 said:

    That's fantastic, @BrashFink!  I wish I trusted myself that much...alas, while I am a decent artist, comic-style artwork has never been my forte, at least not hand-drawn.

    Thanks a bunch!

    It's been a journey. I am starting to feel I am getting back to where I was in the early 90s. I was attempting to use Daz to tell stories that in my head and not have to relearn drawing thinking I was so old it would take forever... However, somthing interesting started happening. Using Daz... and reworking like 50% or the lines from my filters output... started... I dunno. resparking something. Basically kickstarting my mind or something.

    My teacher (an actual working comic artist) was an incredible influence too. He was so intested with how I used Daz, he actually had me do a leture on Daz in class and how it could be used to help artists.

    hahah That's awesome! I'm glad you're sharing the joys of Daz Studio with others! And the image you created came out so cool! Excellent work!

  • StrangeFateStrangeFate Posts: 806
    edited November 14

    3Diva said:

    @StrangeFate Those are stunning pages! Well done! Are those Iray based? Have you worked with Filatoon?

    Thanks Diva!
    No, I haven't tried out the Filatoon shaders. I do kinda like what I can do lighting wise with Iray, and I guess I'm used to it and comfortable with it... it's just problematic sometimes because I can't turn shadows on or off per object or light source. I know 3Delight can do that, but I'm too invested in Iray I guess to want to change, so I just complain instead :)

     

    Post edited by StrangeFate on
  • csaacsaa Posts: 820

    StrangeFate said:

    I've been messing around with comics too lately, on the side. There's not much of a story to the first chapter, just needed something simple to figure out everything... style, workflow, speed, online comic platforms...

    A few pages I have so far... style is still changing a bit from page to page and #3 is missing, want to redo it...

    StrangeFate,

    Those are well done! Thanks for sharing.

    Cheers!

  • 3Diva3Diva Posts: 11,494
    edited November 19

    I'm getting some interesting shadows while doing some experimenting. Shadow Type PCSS coupled with a NEGATIVE "Shadow Polygon Offset Slope" value gives almost like a hatching-like effect. You have to render out pretty large and rescale it down though, otherwise it's a bit too messy. This was rendered at 2000x2600 and then scaled down to 800x1040. Thankfully Filament rendering takes like 2 seconds. lol

    I could see this look in like a dark comic or a mystery comic, I think.

     

    FX - Cookie Shadow_Type_PCSS w Shadow Polygon Offset Slope -079C Small.png
    800 x 1040 - 932K
    Post edited by 3Diva on
  • Griffin AvidGriffin Avid Posts: 3,764

    That cross-hatching effect looks interesting. And yes it does have an ominous tone.

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