More Non-photorealisitic Renders (NPR II)
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I like this! It's well done.
Cheers!
Thanks, juvesatriani!
No, haven't published anything yet - still working out the story. Just like the comic panel, it is set in fanasy medieval England, though.
I wish I had gotten the pwToon shader when it was available . . . if only I had known about this thread a lot sooner.
Hopefully PoseWorks will come out of retirement.
Do the various colors represent the different material zones on the model?
I`m not sure about single pwToon but I`ve seen pwShader Bundle in store several months ago . pwToon should be included in that bundle (as far I know)
About different color yes, those are came from Material zone in model . Using model which have complex material zone will help when doing postwork . And ultimately for Outline render
Although I manually assign each MAT zone for outline color, I will sugesting people who serious about doing NPR ( straight or enhance later using 2D graphic editor) to invest in OSO toon shader . His package have Script to automate several MAT ID color with less click and work flawlessy in 3delight outline render
@csaa thanks for like
The toon shader is included in the pw Shaders Bundle as juvesatriani pointed out. There are a few other toon shaders floating about form to good old days.
Now that's impressive! What are your PWToon parameters? Espesially Diffuse bounds and color rim mode.
As for outlines, Topaz Studio glow efect gives really good results, when you don't want to do multipass rendering.
@pavsikakyj here my setting . I`ll release another pwToon presets in (next) couple days . I think You`ll like it , because those very vesatile and flexible , You can mix and match color between diffuse and shading color with ease , but keep the other setting untouched .
Although it still can`t beat Multipass technique in term of flexibility but with this one you`re only need one pass/render
As you can see this is sample of pwToon and DAZ straight render . For detail shoot I recomended using geoshel to enhance my fake outline
Which character is that?
Awesome! Thank you very much!
The character is Dark Magic Girl from Shinteo in Devianart and his patreon . He and CheckerToo have converted/adapted several Anime and Game character to G8 and G8.1 (for FAN ART )
@juvesatriani
Thanks for pointing me to OSO toon shader. I purchased it awhile back but didn’t give it fair of a chance to make it into my workflow. However, will play around with it again. I guess, however, I will have to get up to speed on 3DL rendering as right now I use almost exclusively iRay photorealistic, despite the common wisdom that 3DL is better for NPR renders - I just always seemed to have better luck manipulating iRay renders in Gimp. However, the beauty of your work, among those of others in this thread, using 3DL or Blender is making me seriously consider changing my workflow.
The use of the material zones and a 3DL outline render is a potential that intrigues me – it looks like an easy way to flat a comic panel if I wanted to color it manually. However, at the same time that I’m playing around with OSO, I’ll have to figure out what an “outline” render in 3DL is, LOL.
@juvesatriani, @Tugpsx
I just checked out the pwShader Bundle. However, pwToon is no longer included with it. With the results I'm seeing that can be obtwith it, I’m kicking myself in the pants that I didn’t get it when it was available.
Have you seen my free photoshop action in here ? https://www.daz3d.com/forums/discussion/509776/updated-js-toon-kit-v-2-photoshop-action-to-turn-your-iray-render-into-comic-or-toon-style#latest
i`ve created that action to convert IRAY or realistic render into "slightly" comic - toon -NPR style . The best workflow is whatever worked for you . It doesnt matter it came for 3DL or IRAY
About outline rendered is one of default render engine shipped with DAZ Studio . It will outputting several outline type images from NORMAL + DEPTH and COLOR ID .
Article in DAZ blog explaining more detail . You can visit here https://blog.daz3d.com/make-comic-book-quality-cartoon-drawings-with-daz-studio/
or for brief introduction you can check this youtube video https://www.youtube.com/watch?v=SrKXSeiGYp0
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sorry just saw this , Ashcan school is pretty amazing, thanks for the very kind comments. Ah the phone in the hand - I did it when a bunch of removailists here in Oz were "busted' by the media for leaving a covid hotspot and entering regional country areas whi9le knowing they were Covid positive. Hence the phone. In reality it turns out that the media 'probably; got the story wrong. As you know , the media will invent anything for a story.
that's a wow! and the other one you posted of the female a wow as well.
great to see a narrative - love the 'forthwith' in the dialogue
sorry triple post!!!
Make that quadroople post! Ugh apologies.
Very cool Poster and scene !!
. Just beware about color saturation which sometimes can give you trouble in "printed" medium .
@Headwax Thanks for nice and kind words . Those words encourage me to keep doing experiment and be better . Thanks again
Modified juvesatriani's PWToon settings and added some Photoshop and Topaz filters
Here the IRAY and some overprocessed Photoshop filter and layer stack
Another amazing piece of art - your skills in Photoshop are huge and well executed.
Thank you! Thank you! THANK YOU!
. . . I read through the tutorial link you pointed me to, and am itching to try it. This weekend I'll install G'MIC into my GIMP and try to follow the tutorial as best as I can.
. . . I also watched the tutorial regarding Scripted 3DL outline renders, and will read through the blog post.
Both of these techniques look very useful and are something I could definitely incorporate into my workflow.
After I get both of these techniques down, I'd also like to get pointers from you on Blender NPR images for comics. However, that will have to wait because both of these techniques look very promising and within reach for now because I would like to get to the level of being at least a competent Blender user first . . . as right now I am still very much a newbie. I should have forced myself to get up to speed when they introduced Blender 2.8 but I procrastinated and now I hate myself every day for it. Doh! :-)
I'm not familiar with the comic series you were inspired by, but I love the poster.
Re: "Does this look painted . . ."
If you mean hand painted (which I surmise was how it might've been done back in the '60s and '70s), then yes - especially the background and the the villain's face (which to me look like after hand painting it the artist when back and used the tip of a sharp knife to meticulously scrape in added details to really emphasize the texture of the villain's skin at the forehead, eyebrows and face).
Great Job! I absolutely love the poster art.
Looks awesome! I like the color grading and color palette, and especially love that fact that the background bloom doesn't distract away from the bloom in the character's eyes. Instead the background bloom along with the highlights on the characters back and forehead frame his eyes. I also love the balance between the light and dark areas.
Overall, I absolutely love it!
Wow, I'm envious on how you achieved these results. It's painted and looks very finished, but not over processed.
I like that it looks very much like a comic render / Norman Rockwell-ish illustration. I especially love how the eyes were rendered.
If you feel like sharing your workflow, I'd be interested -- but no pressure.
Either way, please keep posting!
I like the artwork - though I admit that I'm unfamiliar with both the removalist and ashcan art movements . . . I must have ditched class the day they were discussed in Art History, LOL. But for me art history was boring for the most part and, with the exception of when we were studying the high renaissance period, I ditched alot of days!
Anyway, the observations noted by mmitchel_houston were right on point . . . this is a truly a piece anyone would be proud to hang on their wall!
Thanks. For eyes, hair and teeth I use Ubersurface since it allows to turn occlusion off (this drastically increases render speed). It also allows reflections and ambient emission. I'd advice to make eye moisture fully invisible for bott eyes and lashes. I make cornea almost opacue with only reflections enabled and high glossiness on (settings depend on lighting you use). Irises, pupils and scleras I make with active ambient.
For postwork I use Photoshop and Topaz Studio 2. I can make an ation (actually I use one), but it will require Topaz installed and acitvated as plugin in Ps. It will also require manual applying at least 3 topaz looks and 1 my own preset.
I can upload some presets here if someone interested.
Looks very nice indeed.
Actually I want to give IRAY serious learning time but after almost 3 hour rendering , bring into photoshop etc this one still end as NPR image