More Non-photorealisitic Renders (NPR II)

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Comments

  • ArtiniArtini Posts: 9,462

    The video to promote my class has gone live. I would love to hear some feedback on whether you guys think it works as a teaser for a class (although i've done many videos before, this is the first time I've made something quite like this).

    https://www.youtube.com/watch?v=EpiStbw3sS0

    Nice promotion and you have a very good voice, easy to understand, for such online events.

    In Unity I could make many different type of renderings in real time, so I can make adjustments and see their effects on the render immediately.

    I can fully understand your fascination of Poser's comic preview.

     

  • Artini said:

    The video to promote my class has gone live. I would love to hear some feedback on whether you guys think it works as a teaser for a class (although i've done many videos before, this is the first time I've made something quite like this).

    https://www.youtube.com/watch?v=EpiStbw3sS0

    Nice promotion and you have a very good voice, easy to understand, for such online events.

    In Unity I could make many different type of renderings in real time, so I can make adjustments and see their effects on the render immediately.

    I can fully understand your fascination of Poser's comic preview.

    Thank you. I'm relieved that the general response to the promo video has been positive. 

    I looked at Unity and played around with it for a while. It was a very cool product and i was very impressed with the variety of real-time effects. I seriously considered trying to create a comic or project with it, but decided to stick with Poser because of familiarity and the fact that I already had a large inventory of assets for use. Building off your comment, I am really empowered by the real-time preview. When working on an image, I can instantly adjust the lighting and see what I get, and then I can go in and make very subtle adjustments to the pose (increase the eyebrow ridge, narrow/expand the nose slightly -- for example) to get more dramatic expressions. I could never do these things if I had to render the image and wait for results.

    Thanks again for the feedback.

  • juve_satrianijuve_satriani Posts: 138
    edited February 2020

    just found my old render in rendo post . I believe this image used same pwToon setting I`ve posted in this thread

    Another image is my new experiment using IRAY render and giving Toon FX via Photoshop

     

    My Old render.jpg
    800 x 450 - 353K
    FakeShaw.jpg
    1500 x 1500 - 933K
    Post edited by juve_satriani on
  • A quick plug for an event tomorrow (hope you guys don't mind, but if you do, just say the word and I'll delete this post). As you may know, I'm teaching a class Sunday, Feb. 16 2020. Prior to the paid class, there is a free 30-minute "Pre-Game Show" wherein I'll be discussing my approach to art (more conceptual than practical), as well as showing off some of the material I created using Daz Studio and Strata 3D. In other words, I'll be showing people the very labor-intensive process I used to use and contrasting it to the process I now use in Poser.

    The pre-game show is at 1:30 pm, CST, Feb. 16, 2020. It is FREE: https://digitalartlive.com/event/create-a-signature-line-art-style-with-poser/

  • tkdroberttkdrobert Posts: 3,549

    Hey everyone.  I haven't posted here for awhile because my last NPR images were made without Poser or Daz3D.  I wasn't sure if the mods would have a problem.  Also, I did a lot of IRAY images.  Anyway, here is an image I did in IRAY, then applied a Paint Photoshop action.  I'm not sure the NPR shows tell me what you think.  Also, I'm working with Poser's comicbook render function.  I used it to make some line art that I'm manually coloring (trying to learn coloring).  I'll post that when I'm done.

    Cosmic Knight by tkdrobert

  • tkdroberttkdrobert Posts: 3,549
    edited February 2020

    This was done using Poser's Real-Time Comic Book feature.  The line-work and shadows were rendered in Poser.  I did touch ups and coloring manually on my iPad.  I did some post-work in Photoshop as well.  Its not perfect, there are some micro mistakes I'm sure.  I'm just trying to see if I should bring Poser into my work-flow.  That do you all think of the Shadows?  I know my highlights suck, I'm working on that.

    Robotech Mecha Red by tkdrobert

    Post edited by tkdrobert on
  • vrba79vrba79 Posts: 1,398

    Yasss! Feed us more Robotech!

    Here's a scene featuring both of the anime-style G2 characters I threw together today.

     

    Together.png
    1414 x 1414 - 1M
  • tkdroberttkdrobert Posts: 3,549
    vrba79 said:

    Yasss! Feed us more Robotech!

    Here's a scene featuring both of the anime-style G2 characters I threw together today.

     

    Nice

  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited February 2020

    We started an image in the class I taught yesterday. After it ended, I completed my post work and this is what I came up with. Figure is V4 with the Bettie Page morph and hair. Can't recall where I got the devil wings and horns, though.

     

    Bettie_Finished_Small1200.jpg
    1200 x 927 - 609K
    Post edited by mmitchell_houston on
  • We started an image in the class I taught yesterday. After it ended, I completed my post work and this is what I came up with. Figure is V4 with the Bettie Page morph and hair. Can't recall where I got the devil wings and horns, though.

     

    Congrats for your class !! your approach really cool

     

    tkdrobert said:

    This was done using Poser's Real-Time Comic Book feature.  The line-work and shadows were rendered in Poser.  I did touch ups and coloring manually on my iPad.  I did some post-work in Photoshop as well.  Its not perfect, there are some micro mistakes I'm sure.  I'm just trying to see if I should bring Poser into my work-flow.  That do you all think of the Shadows?  I know my highlights suck, I'm working on that.

    Robotech Mecha Red by tkdrobert

    Like Always ..you always bring awesome to epic type NPR

     

    vrba79 said:

    Yasss! Feed us more Robotech!

    Here's a scene featuring both of the anime-style G2 characters I threw together today.

     

    Cool , yeah G2M surprisingly still good for stylized type render

    And this is my last experiment using IRAY and Photoshop . Waiting for Outline work

     

    TooCpz-03.jpg
    900 x 1080 - 696K
  • tkdroberttkdrobert Posts: 3,549

    We started an image in the class I taught yesterday. After it ended, I completed my post work and this is what I came up with. Figure is V4 with the Bettie Page morph and hair. Can't recall where I got the devil wings and horns, though.

     

    Congrats for your class !! your approach really cool

     

    tkdrobert said:

    This was done using Poser's Real-Time Comic Book feature.  The line-work and shadows were rendered in Poser.  I did touch ups and coloring manually on my iPad.  I did some post-work in Photoshop as well.  Its not perfect, there are some micro mistakes I'm sure.  I'm just trying to see if I should bring Poser into my work-flow.  That do you all think of the Shadows?  I know my highlights suck, I'm working on that.

    Robotech Mecha Red by tkdrobert

    Like Always ..you always bring awesome to epic type NPR

     

    vrba79 said:

    Yasss! Feed us more Robotech!

    Here's a scene featuring both of the anime-style G2 characters I threw together today.

     

    Cool , yeah G2M surprisingly still good for stylized type render

    And this is my last experiment using IRAY and Photoshop . Waiting for Outline work

     

    Cool CAP

  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited February 2020

    Cool , yeah G2M surprisingly still good for stylized type render

    And this is my last experiment using IRAY and Photoshop . Waiting for Outline work

    I'm very impressed with your rendition of CapTOON America. The shape is solid and the little touches on the seams and fabirc fold look great. Not sure what that white blob on his left hand is, though? Is that another fingernail?

    This has a lot of really great stuff going for it. I do think a little more square-ness to his jawline would help make him look more heroic, but I don't dislike the current jawline.

    So, what are the details of your render process?

    And what is this about outlines? Are they trying to add that option to Iray?

    And thanks for the complements on my class.  I think it went pretty well for my first time.

    Post edited by mmitchell_houston on
  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited February 2020

    Very simple piece of concept art for a sci-fi comic I hope to start soon (after I finish the fantasy comic, of course). 

    Poser Pro 11 render with Clip Studio Paint finishes. Probable spent an hour on this, at most.

    Servo-Bot-Small.jpg
    1200 x 1267 - 1M
    Post edited by mmitchell_houston on
  • juve_satrianijuve_satriani Posts: 138
    edited February 2020

    Very simple piece of concept art for a sci-fi comic I hope to start soon (after I finish the fantasy comic, of course). 

    Poser Pro 11 render with Clip Studio Paint finishes. Probable spent an hour on this, at most.

    Wow.. awesome outcome. Really wanna try Poser Comic book Preview , but my laptop seem not working properly with it.

     

     

    Cool , yeah G2M surprisingly still good for stylized type render

    And this is my last experiment using IRAY and Photoshop . Waiting for Outline work

    I'm very impressed with your rendition of CapTOON America. The shape is solid and the little touches on the seams and fabirc fold look great. Not sure what that white blob on his left hand is, though? Is that another fingernail?

    This has a lot of really great stuff going for it. I do think a little more square-ness to his jawline would help make him look more heroic, but I don't dislike the current jawline.

    So, what are the details of your render process?

    And what is this about outlines? Are they trying to add that option to Iray?

    And thanks for the complements on my class.  I think it went pretty well for my first time.

    Thanks for nice words. yeah it seems distorted mesh happening in nail . 

    That only IRAY standard render with basic HDRI Light . Good thing about render in IRAY or standard 3Delight , we can get detailed texture and colors and let my " heavily photoshop custom action " doing the rest. 

    Note : I`ve been testing my photoshop action using alot image types from DAZ store ( promo render). So rather than spending time in post (to make it like a toon ), im just using skin - cloth colors or texture which working well with my Photoshop action 

    About outline , My teenage son trying to help me with that ( and doing manual trace in AI!!) . Yeah there is still need a lot tweaks for making better . But here the vector and outline outcome

     

    Jibz_vectorize.jpg
    2482 x 3434 - 4M
    Post edited by juve_satriani on
  • ArtiniArtini Posts: 9,462

    Very simple piece of concept art for a sci-fi comic I hope to start soon (after I finish the fantasy comic, of course). 

    Poser Pro 11 render with Clip Studio Paint finishes. Probable spent an hour on this, at most.

    Looks impressive.

    What changes you have made in Clip Studio Paint, if I may ask?

     

     

  • tkdroberttkdrobert Posts: 3,549

    Very simple piece of concept art for a sci-fi comic I hope to start soon (after I finish the fantasy comic, of course). 

    Poser Pro 11 render with Clip Studio Paint finishes. Probable spent an hour on this, at most.

    Looks good.

  • tkdroberttkdrobert Posts: 3,549
    Artini said:

    Very simple piece of concept art for a sci-fi comic I hope to start soon (after I finish the fantasy comic, of course). 

    Poser Pro 11 render with Clip Studio Paint finishes. Probable spent an hour on this, at most.

    Looks impressive.

    What changes you have made in Clip Studio Paint, if I may ask?

     

     

    I'd like to know as well.

  • Artini said:

    Looks impressive.

    What changes you have made in Clip Studio Paint, if I may ask?

    Of course you may ask! Thanks for asking.

    tkdrobert said:

    I'd like to know as well.

    Sure thing. Mostly just the usual. I created two renders in Poser:

    1. One with small shadows
    2. Another with larger shadows

    I then combined them in CSP, changed the one with larger shadows blue and then layered them (also adjusted opacity of the blue layer). I touched up a few of the lines in order to strengthen them, then added those post effects (shadows and background). Finally added a little brown as a spot color. So, all in all, not a lot, really. The whole point of the exercise was to see if this servo-bot is easy to work with, as I may want to add it as a character in the sci-fi comic I'm working on.

  • tkdrobert said:

    This was done using Poser's Real-Time Comic Book feature.  The line-work and shadows were rendered in Poser.  I did touch ups and coloring manually on my iPad.  I did some post-work in Photoshop as well.  Its not perfect, there are some micro mistakes I'm sure.  I'm just trying to see if I should bring Poser into my work-flow.  What do you all think of the Shadows?  I know my highlights suck, I'm working on that.

    Robotech Mecha Red by tkdrobert

    First of all, the highlights don't "suck," but they could use a little more definition so their style is more in line with the deep shadows. For a first try, this is pretty darn good (better than my first few efforts, lemee tell ya!). The lines and shadows are good. Nice and crisp, the way they should be on a mech. The lettering looks off, though: not as crisp or refined. Was that done by hand or is it the texture maps? Speaking of textures, have you played with them, much? I'm thinking that adding thicker lines to some part of the body could help add some definition and variety to the model. Finally, I'm having a love/hate relationship with the rifle. Part of me loves the texture for the way it curves around the front of the gun, but the side looks kind of odd to me. Maybe you should edit out that texture and replace it with just a flat color? Just a thought.

    Coloring is EXCELLENT. Great choices all around. I really like the subtle dark gray for the joints at the knees. His left hand is a little lost in the background, though. Maybe adding some red to some of the wrist elements would make that pop a bit more? Just a thought. All in all, good work. I think you should give this a few more tries before making up your mind about which software you want to use in your workflow.In the meantime, keep 'em flying!

    PS: Love the addition of the Asian characters to your sig! Is that Japanese or Chinese? I can't tell from the small size. 

  • tkdroberttkdrobert Posts: 3,549
    tkdrobert said:

    This was done using Poser's Real-Time Comic Book feature.  The line-work and shadows were rendered in Poser.  I did touch ups and coloring manually on my iPad.  I did some post-work in Photoshop as well.  Its not perfect, there are some micro mistakes I'm sure.  I'm just trying to see if I should bring Poser into my work-flow.  What do you all think of the Shadows?  I know my highlights suck, I'm working on that.

    Robotech Mecha Red by tkdrobert

    First of all, the highlights don't "suck," but they could use a little more definition so their style is more in line with the deep shadows. For a first try, this is pretty darn good (better than my first few efforts, lemee tell ya!). The lines and shadows are good. Nice and crisp, the way they should be on a mech. The lettering looks off, though: not as crisp or refined. Was that done by hand or is it the texture maps? Speaking of textures, have you played with them, much? I'm thinking that adding thicker lines to some part of the body could help add some definition and variety to the model. Finally, I'm having a love/hate relationship with the rifle. Part of me loves the texture for the way it curves around the front of the gun, but the side looks kind of odd to me. Maybe you should edit out that texture and replace it with just a flat color? Just a thought.

    Coloring is EXCELLENT. Great choices all around. I really like the subtle dark gray for the joints at the knees. His left hand is a little lost in the background, though. Maybe adding some red to some of the wrist elements would make that pop a bit more? Just a thought. All in all, good work. I think you should give this a few more tries before making up your mind about which software you want to use in your workflow.In the meantime, keep 'em flying!

    PS: Love the addition of the Asian characters to your sig! Is that Japanese or Chinese? I can't tell from the small size. 

    The lettering is part of the texture.  I wanted to adjust their lines, but I forgot how to do that.  I have to go through your blog again and re-learn that.  I agree about the gun.  I was feeling the same way, but decided to keep the texture of it.  As always, thank you for your feedback.

    The character in my sig is Japanese and it's the symbol for Samurai, which also means "to serve."  The circle around it is a common symbol for Zen.  I've been training, off and on, in Martial Arts since I was in Elementry School and I am a swordman.

  • tkdrobert said:
    tkdrobert said:

    This was done using Poser's Real-Time Comic Book feature.  The line-work and shadows were rendered in Poser.  I did touch ups and coloring manually on my iPad.  I did some post-work in Photoshop as well.  Its not perfect, there are some micro mistakes I'm sure.  I'm just trying to see if I should bring Poser into my work-flow.  What do you all think of the Shadows?  I know my highlights suck, I'm working on that.

    Robotech Mecha Red by tkdrobert

    First of all, the highlights don't "suck," but they could use a little more definition so their style is more in line with the deep shadows. For a first try, this is pretty darn good (better than my first few efforts, lemee tell ya!). The lines and shadows are good. Nice and crisp, the way they should be on a mech. The lettering looks off, though: not as crisp or refined. Was that done by hand or is it the texture maps? Speaking of textures, have you played with them, much? I'm thinking that adding thicker lines to some part of the body could help add some definition and variety to the model. Finally, I'm having a love/hate relationship with the rifle. Part of me loves the texture for the way it curves around the front of the gun, but the side looks kind of odd to me. Maybe you should edit out that texture and replace it with just a flat color? Just a thought.

    Coloring is EXCELLENT. Great choices all around. I really like the subtle dark gray for the joints at the knees. His left hand is a little lost in the background, though. Maybe adding some red to some of the wrist elements would make that pop a bit more? Just a thought. All in all, good work. I think you should give this a few more tries before making up your mind about which software you want to use in your workflow.In the meantime, keep 'em flying!

    PS: Love the addition of the Asian characters to your sig! Is that Japanese or Chinese? I can't tell from the small size. 

    The lettering is part of the texture.  I wanted to adjust their lines, but I forgot how to do that.  I have to go through your blog again and re-learn that.  I agree about the gun.  I was feeling the same way, but decided to keep the texture of it.  As always, thank you for your feedback.

    The character in my sig is Japanese and it's the symbol for Samurai, which also means "to serve."  The circle around it is a common symbol for Zen.  I've been training, off and on, in Martial Arts since I was in Elementary School and I am a swordsman.

    A swordsman, eh? I'll keep my critiques polite from now on! :-)

    I figured this addition to your sig stemmed from your recent travels. I think I would have left the gun texture, too. It's kind of interesting, but kind of off. Yeah, check out my blog and reread about how to change the line thickness in the materials room. Very easy, and lots of fun!

  • tkdroberttkdrobert Posts: 3,549
    tkdrobert said:
    tkdrobert said:

    This was done using Poser's Real-Time Comic Book feature.  The line-work and shadows were rendered in Poser.  I did touch ups and coloring manually on my iPad.  I did some post-work in Photoshop as well.  Its not perfect, there are some micro mistakes I'm sure.  I'm just trying to see if I should bring Poser into my work-flow.  What do you all think of the Shadows?  I know my highlights suck, I'm working on that.

    Robotech Mecha Red by tkdrobert

    First of all, the highlights don't "suck," but they could use a little more definition so their style is more in line with the deep shadows. For a first try, this is pretty darn good (better than my first few efforts, lemee tell ya!). The lines and shadows are good. Nice and crisp, the way they should be on a mech. The lettering looks off, though: not as crisp or refined. Was that done by hand or is it the texture maps? Speaking of textures, have you played with them, much? I'm thinking that adding thicker lines to some part of the body could help add some definition and variety to the model. Finally, I'm having a love/hate relationship with the rifle. Part of me loves the texture for the way it curves around the front of the gun, but the side looks kind of odd to me. Maybe you should edit out that texture and replace it with just a flat color? Just a thought.

    Coloring is EXCELLENT. Great choices all around. I really like the subtle dark gray for the joints at the knees. His left hand is a little lost in the background, though. Maybe adding some red to some of the wrist elements would make that pop a bit more? Just a thought. All in all, good work. I think you should give this a few more tries before making up your mind about which software you want to use in your workflow.In the meantime, keep 'em flying!

    PS: Love the addition of the Asian characters to your sig! Is that Japanese or Chinese? I can't tell from the small size. 

    The lettering is part of the texture.  I wanted to adjust their lines, but I forgot how to do that.  I have to go through your blog again and re-learn that.  I agree about the gun.  I was feeling the same way, but decided to keep the texture of it.  As always, thank you for your feedback.

    The character in my sig is Japanese and it's the symbol for Samurai, which also means "to serve."  The circle around it is a common symbol for Zen.  I've been training, off and on, in Martial Arts since I was in Elementary School and I am a swordsman.

    A swordsman, eh? I'll keep my critiques polite from now on! :-)

    I figured this addition to your sig stemmed from your recent travels. I think I would have left the gun texture, too. It's kind of interesting, but kind of off. Yeah, check out my blog and reread about how to change the line thickness in the materials room. Very easy, and lots of fun!

    LOL.  You have nothing to fear from me as long as you don't physically attack me.  The most important skill I've learned from martial arts is how to talk someone out of fighting me.  I've done it many times as an adult (my last real fight was in High School).  Obtaining a victory through the use of your mind and wit is truely the greatest victory of them all. 

    I gave up too easily on Poser before.  Hopefully, I can stick with it this time.  I think the more tools I can master, the more options I have to create good art.

  • vrba79vrba79 Posts: 1,398
    edited February 2020

    I used to be a die hard Poser user, but once Daz3D reeled me in with Genesis, I found it incredibly hard to go back to Poser. Mainly for two reasons: Lack of flagship figures that content creators supported, and the fact that while Daz3D is free, Poser stayed on the expensive side. Honestly, the one major feature I miss from Poser, was its easy-to-use material room. I could cook up crazy custom shaders much easier with it.

    Post edited by vrba79 on
  • tkdroberttkdrobert Posts: 3,549
    vrba79 said:

    I used to be a die hard Poser user, but once Daz3D reeled me in with Genesis, I found it incredibly hard to go back to Poser. Mainly for two reasons: Lack of flagship figures that content creators supported, and the fact that while Daz3D is free, Poser stayed on the expensive side. Honestly, the one major feature I miss from Poser, was its easy-to-use material room. I could cook up crazy custom shaders much easier with it.

    If Daz incorprated a Real-Time-Comic-Renderer like Poser has, I'd never touch Poser again.

  • tkdrobert said:
    vrba79 said:

    I used to be a die hard Poser user, but once Daz3D reeled me in with Genesis, I found it incredibly hard to go back to Poser. Mainly for two reasons: Lack of flagship figures that content creators supported, and the fact that while Daz3D is free, Poser stayed on the expensive side. Honestly, the one major feature I miss from Poser, was its easy-to-use material room. I could cook up crazy custom shaders much easier with it.

    If Daz incorprated a Real-Time-Comic-Renderer like Poser has, I'd never touch Poser again.

    Yeah that would be awesome !!

    And how about camera synchronize like mjCasual did with his teleblender ? I believe that would be "possible way " to getting super impose render layer between PwToon( or any DAZ toon shader solution) with cool Poser Real TIme Comic Renderer than having hope DAZ studio will incorporating same thiing in preview .

  • vrba79 said:

    I used to be a die hard Poser user, but once Daz3D reeled me in with Genesis, I found it incredibly hard to go back to Poser. Mainly for two reasons: Lack of flagship figures that content creators supported, and the fact that while Daz3D is free, Poser stayed on the expensive side. Honestly, the one major feature I miss from Poser, was its easy-to-use material room. I could cook up crazy custom shaders much easier with it.

    I didn't care at all for Daz Studio until version 4 came along. I remember looking at DS2 and asking people, "What's so great about it that I should invest the time to learn it?" And I just kept getting the same answer: "It's free!" I remember that I finally snapped and said, "Look, I'm an adult with a JOB. I can afford to buy Poser. What the heck is in DS that would make it worth my while?" Finally, one guy said, "Nothing. If you have Poser just stick with it. DS2 isn't a mature program."

    And that was true, until Daz Studio 4. That was when it finally had the tools and power to make it worthwhile. And that's when I jumped ship and went over to Daz Studio. Things I really liked:

    • The Download Manager. One click and everything comes down and goes where it's supposed to.
    • Smart wardrobes: Again, click on the figure and the library filters the view to show you stuff that works with that figure.
    • Easier figure manipulation.
    • Iray (Poser's Superfly is a poor, VERY distant runner up to Iray).

    But... As much as I liked DS and the pretty Iray pictures I could make, it wasn't fulfilling my desires to create line art out of 3D. Workarounds like Toon shaders and geoshells were (not to be rude): rubbish. Yes, with a LOT of work you could make something that worked. But the look wasn't all that good. The same is true for using Filter Forge and other image manipulation tricks. Yeah, you could get something that looked okay... but it really wasn't anything that knocked my socks off. Even in the hands of an expert it usually looks like someone did some Filter magic on a standard render.

    And then in January 2016 I attended a Webinar hosted by professional comic artist Brian Haberlin and he showed a feature I had never seen before: "The Live Comic Book Preview" (he added the word "Live" to its name). Brian showed the tricks to setting up lights and adjusting the geometric edge settings, and suddenly I was off and running because I had actually won a free copy of Poser 11 and had it installed on my computer. For about a year I tried to duplicate his workflow (even bought Blacksmith 7 so I could work on my texture maps the way he did in Z-Brush), but soon tired of copying him and developed my own style. And I finally have a style and workflow that I like. 

    BUT... even though I'm happy with the art I create, I'm a bit frustrated by exactly the issue you cited: a flagship figure that content creators supported.

    Yeah, that's still a problem. I see lots of great content out there, but mostly I pass on it because I can't use it in Poser. I know Renderosity has high hopes for La Femme, but I just don't see the market support for her, yet. The new products are tickling out, and frankly they're not that interesting. Yeah, I know "slut wear" sells, but not to me. I need clothes, characters and POSES. So far, there just isn't enough support for her to make me consider using her for any project. Which is too bad: I think she has potential.

     

    tkdrobert said:

    If Daz incorprated a Real-Time-Comic-Renderer like Poser has, I'd never touch Poser again.

     

    I can't say that would happen to me, but it might. I like so many things in the Daz Studio library and interface that it would be very tempting to dump Poser and go over to Daz Studio if it had a Comic Book Preview on par with the one in Poser 11. There are a few things in Poser I like more:

    • Poser's lighting interface: That ball which controls lights is MUCH easier to use than the lighting in DS. This is a tricky tool, but once you master its nuances it's hard to go back to DS.
    • Poser's Morph Tool: Got strands of hair sticking through a hat? Poke 'em in. Need to loosen a belt, no problem.
    • The Fitting Room: Fast and easy to reconfigure clothes from one figure to another, or to fix problems. HOWEVER, I think DS does a better job with conforming clothes, so it really doesn't need this type of adjustment as often. 
    • The "Favorite's Tab" in the Library. 
    • The ease of adding new figures and props to your Library. 

     

    BTW: I have heard a rumor that Daz Studio might be working on some sort of comic book preview thingie. Time will tell.

  • tkdrobert said:
    vrba79 said:

    I used to be a die hard Poser user, but once Daz3D reeled me in with Genesis, I found it incredibly hard to go back to Poser. Mainly for two reasons: Lack of flagship figures that content creators supported, and the fact that while Daz3D is free, Poser stayed on the expensive side. Honestly, the one major feature I miss from Poser, was its easy-to-use material room. I could cook up crazy custom shaders much easier with it.

    If Daz incorporated a Real-Time-Comic-Renderer like Poser has, I'd never touch Poser again.

    Yeah that would be awesome !!

    And how about camera synchronize like mjCasual did with his teleblender ? I believe that would be "possible way " to getting super impose render layer between PwToon( or any DAZ toon shader solution) with cool Poser Real Time Comic Renderer than having hope DAZ studio will incorporating same thing in preview .

    I was talking to some Poser scripters and they were working on this issue, but said it's actually very difficult because Poser and Daz treat cameras in such a very, very different manner. Too bad, the ability to jump from app to app would create wonderful opportunities to get really creative.

  • DaremoK3DaremoK3 Posts: 798

    tkdrobert :

    And, here I thought I was the only Kenshi here...

    Are you old school and sleep with your sword as well?  Me -- for the past three decades.

    And have you reached the level of full-stop yet?

    As a life-long Martial Artist myself, I can see it with you in your work (which, I've always admired).

    I thought I read from you that your line of work was Police when you first came on scene here, so that is what I always have associated you with  -- Am I misremembering, or perhaps misread what you wrote?

    So, is the 'tkd' in your name for Tae Kwon Do, the Korean way of the hand and foot?  Is that your primary Martial lineage?

    Also, I am surprised neither you, nor Mike have never noticed the Japanese Kanji in my avatars Hachi-gane (armored headband), but can't blame anyone for not noticing - it is micro and hard, if not impossible to read.

    I'm proficient in all the weapons (just a sub-set) on my avatar, but I prefer my Yari to my Jo that I went with there.

    Last question;  Do you create art as the opposite dynamic to training as I do?  You know, the destruction/creation paradigm...    I train every day to maim and kill, so art is the balance.

    Back on topic :

    Great images everyone, and Mike, that Bettie Page-ish, succubus-ish image is a terrific example of your core style.  I hope the class yielded great prosperity for you.

  • tkdroberttkdrobert Posts: 3,549
    vrba79 said:

    I used to be a die hard Poser user, but once Daz3D reeled me in with Genesis, I found it incredibly hard to go back to Poser. Mainly for two reasons: Lack of flagship figures that content creators supported, and the fact that while Daz3D is free, Poser stayed on the expensive side. Honestly, the one major feature I miss from Poser, was its easy-to-use material room. I could cook up crazy custom shaders much easier with it.

    I didn't care at all for Daz Studio until version 4 came along. I remember looking at DS2 and asking people, "What's so great about it that I should invest the time to learn it?" And I just kept getting the same answer: "It's free!" I remember that I finally snapped and said, "Look, I'm an adult with a JOB. I can afford to buy Poser. What the heck is in DS that would make it worth my while?" Finally, one guy said, "Nothing. If you have Poser just stick with it. DS2 isn't a mature program."

    And that was true, until Daz Studio 4. That was when it finally had the tools and power to make it worthwhile. And that's when I jumped ship and went over to Daz Studio. Things I really liked:

    • The Download Manager. One click and everything comes down and goes where it's supposed to.
    • Smart wardrobes: Again, click on the figure and the library filters the view to show you stuff that works with that figure.
    • Easier figure manipulation.
    • Iray (Poser's Superfly is a poor, VERY distant runner up to Iray).

    But... As much as I liked DS and the pretty Iray pictures I could make, it wasn't fulfilling my desires to create line art out of 3D. Workarounds like Toon shaders and geoshells were (not to be rude): rubbish. Yes, with a LOT of work you could make something that worked. But the look wasn't all that good. The same is true for using Filter Forge and other image manipulation tricks. Yeah, you could get something that looked okay... but it really wasn't anything that knocked my socks off. Even in the hands of an expert it usually looks like someone did some Filter magic on a standard render.

    And then in January 2016 I attended a Webinar hosted by professional comic artist Brian Haberlin and he showed a feature I had never seen before: "The Live Comic Book Preview" (he added the word "Live" to its name). Brian showed the tricks to setting up lights and adjusting the geometric edge settings, and suddenly I was off and running because I had actually won a free copy of Poser 11 and had it installed on my computer. For about a year I tried to duplicate his workflow (even bought Blacksmith 7 so I could work on my texture maps the way he did in Z-Brush), but soon tired of copying him and developed my own style. And I finally have a style and workflow that I like. 

    BUT... even though I'm happy with the art I create, I'm a bit frustrated by exactly the issue you cited: a flagship figure that content creators supported.

    Yeah, that's still a problem. I see lots of great content out there, but mostly I pass on it because I can't use it in Poser. I know Renderosity has high hopes for La Femme, but I just don't see the market support for her, yet. The new products are tickling out, and frankly they're not that interesting. Yeah, I know "slut wear" sells, but not to me. I need clothes, characters and POSES. So far, there just isn't enough support for her to make me consider using her for any project. Which is too bad: I think she has potential.

     

    tkdrobert said:

    If Daz incorprated a Real-Time-Comic-Renderer like Poser has, I'd never touch Poser again.

     

    I can't say that would happen to me, but it might. I like so many things in the Daz Studio library and interface that it would be very tempting to dump Poser and go over to Daz Studio if it had a Comic Book Preview on par with the one in Poser 11. There are a few things in Poser I like more:

    • Poser's lighting interface: That ball which controls lights is MUCH easier to use than the lighting in DS. This is a tricky tool, but once you master its nuances it's hard to go back to DS.
    • Poser's Morph Tool: Got strands of hair sticking through a hat? Poke 'em in. Need to loosen a belt, no problem.
    • The Fitting Room: Fast and easy to reconfigure clothes from one figure to another, or to fix problems. HOWEVER, I think DS does a better job with conforming clothes, so it really doesn't need this type of adjustment as often. 
    • The "Favorite's Tab" in the Library. 
    • The ease of adding new figures and props to your Library. 

     

    BTW: I have heard a rumor that Daz Studio might be working on some sort of comic book preview thingie. Time will tell.

    I agree with you about the global lighting.  I do like that a lot.  However I perfer Daz's emissive lighting when it comes to lighting windows or starship engines.  I don't know Poser as well as you do, so maybe I don't know how to do it properly.  I recently baught a Blad

    vrba79 said:

    I used to be a die hard Poser user, but once Daz3D reeled me in with Genesis, I found it incredibly hard to go back to Poser. Mainly for two reasons: Lack of flagship figures that content creators supported, and the fact that while Daz3D is free, Poser stayed on the expensive side. Honestly, the one major feature I miss from Poser, was its easy-to-use material room. I could cook up crazy custom shaders much easier with it.

    I didn't care at all for Daz Studio until version 4 came along. I remember looking at DS2 and asking people, "What's so great about it that I should invest the time to learn it?" And I just kept getting the same answer: "It's free!" I remember that I finally snapped and said, "Look, I'm an adult with a JOB. I can afford to buy Poser. What the heck is in DS that would make it worth my while?" Finally, one guy said, "Nothing. If you have Poser just stick with it. DS2 isn't a mature program."

    And that was true, until Daz Studio 4. That was when it finally had the tools and power to make it worthwhile. And that's when I jumped ship and went over to Daz Studio. Things I really liked:

    • The Download Manager. One click and everything comes down and goes where it's supposed to.
    • Smart wardrobes: Again, click on the figure and the library filters the view to show you stuff that works with that figure.
    • Easier figure manipulation.
    • Iray (Poser's Superfly is a poor, VERY distant runner up to Iray).

    But... As much as I liked DS and the pretty Iray pictures I could make, it wasn't fulfilling my desires to create line art out of 3D. Workarounds like Toon shaders and geoshells were (not to be rude): rubbish. Yes, with a LOT of work you could make something that worked. But the look wasn't all that good. The same is true for using Filter Forge and other image manipulation tricks. Yeah, you could get something that looked okay... but it really wasn't anything that knocked my socks off. Even in the hands of an expert it usually looks like someone did some Filter magic on a standard render.

    And then in January 2016 I attended a Webinar hosted by professional comic artist Brian Haberlin and he showed a feature I had never seen before: "The Live Comic Book Preview" (he added the word "Live" to its name). Brian showed the tricks to setting up lights and adjusting the geometric edge settings, and suddenly I was off and running because I had actually won a free copy of Poser 11 and had it installed on my computer. For about a year I tried to duplicate his workflow (even bought Blacksmith 7 so I could work on my texture maps the way he did in Z-Brush), but soon tired of copying him and developed my own style. And I finally have a style and workflow that I like. 

    BUT... even though I'm happy with the art I create, I'm a bit frustrated by exactly the issue you cited: a flagship figure that content creators supported.

    Yeah, that's still a problem. I see lots of great content out there, but mostly I pass on it because I can't use it in Poser. I know Renderosity has high hopes for La Femme, but I just don't see the market support for her, yet. The new products are tickling out, and frankly they're not that interesting. Yeah, I know "slut wear" sells, but not to me. I need clothes, characters and POSES. So far, there just isn't enough support for her to make me consider using her for any project. Which is too bad: I think she has potential.

     

    tkdrobert said:

    If Daz incorprated a Real-Time-Comic-Renderer like Poser has, I'd never touch Poser again.

     

    I can't say that would happen to me, but it might. I like so many things in the Daz Studio library and interface that it would be very tempting to dump Poser and go over to Daz Studio if it had a Comic Book Preview on par with the one in Poser 11. There are a few things in Poser I like more:

    • Poser's lighting interface: That ball which controls lights is MUCH easier to use than the lighting in DS. This is a tricky tool, but once you master its nuances it's hard to go back to DS.
    • Poser's Morph Tool: Got strands of hair sticking through a hat? Poke 'em in. Need to loosen a belt, no problem.
    • The Fitting Room: Fast and easy to reconfigure clothes from one figure to another, or to fix problems. HOWEVER, I think DS does a better job with conforming clothes, so it really doesn't need this type of adjustment as often. 
    • The "Favorite's Tab" in the Library. 
    • The ease of adding new figures and props to your Library. 

     

    BTW: I have heard a rumor that Daz Studio might be working on some sort of comic book preview thingie. Time will tell.

    I agree with you about the global lighting.  I do like that a lot.  However I perfer Daz's emissive lighting (IRAY) when it comes to lighting windows or starship engines.  I don't know Poser as well as you do, so maybe I don't know how to do it properly.  I baught a Blade Runner car (with my $10 reward coupon) made for Poser, thinking it would work for Daz.  It doesn't.  It doesn't have seperate surfaces for the lights, so I can't make them emissive.  I might use it at some point in Poser, but it's rubbish for Daz IRAY.  I might be able to use it in a toon render (3Delight).   It was very disappointing using that coupon on a dude like that.  Now, I won't get Poser products unless it specifically says it will work for Daz3D.  The car did not, so lesson learned.

    One other thing I like about Poser is that you can zoom in and out on an object with ease, no matter where it is in the scene.  I find it's hard to zoom in on things in Daz when it's far off from the central loading point.

    I have not heard that rumor.  I hope it's true and I hope it's good.

  • tkdroberttkdrobert Posts: 3,549
    edited February 2020
    DaremoK3 said:

    tkdrobert :

    And, here I thought I was the only Kenshi here...

    Are you old school and sleep with your sword as well?  Me -- for the past three decades.

    And have you reached the level of full-stop yet?

    As a life-long Martial Artist myself, I can see it with you in your work (which, I've always admired).

    I thought I read from you that your line of work was Police when you first came on scene here, so that is what I always have associated you with  -- Am I misremembering, or perhaps misread what you wrote?

    So, is the 'tkd' in your name for Tae Kwon Do, the Korean way of the hand and foot?  Is that your primary Martial lineage?

    Also, I am surprised neither you, nor Mike have never noticed the Japanese Kanji in my avatars Hachi-gane (armored headband), but can't blame anyone for not noticing - it is micro and hard, if not impossible to read.

    I'm proficient in all the weapons (just a sub-set) on my avatar, but I prefer my Yari to my Jo that I went with there.

    Last question;  Do you create art as the opposite dynamic to training as I do?  You know, the destruction/creation paradigm...    I train every day to maim and kill, so art is the balance.

    Back on topic :

    Great images everyone, and Mike, that Bettie Page-ish, succubus-ish image is a terrific example of your core style.  I hope the class yielded great prosperity for you.

    Yes TKD does stand for Tae Kwon Do.  Very duductive of you.  It was my 1st Martial Art and the 1st one that I earned a Black Belt in.  I also trained in Kung Fu for my 2nd Black Belt, and now I train in Haidong Gumdo (Korean Sword Art) which is my 3rd Black Belt.  I hope to get my 2nd Dan soonish.  I ordered a new sword, but it's been held up by the COV-19 virus.  I also trained for a few months in Shudo Kan when I was in college, but I only got an orange belt. 

    I didn't notice your avatar until you mentioned it.  Not very observant of me.  It's cool.

    I'm a restless sleeper, so I don't sleep with my sword.  My Kung Fu and Gumdo swords are in a special location.  I do have a dagger next to my bed.  I've trained with the Chinese long staff, the Chinese broad sword, the Chinese straight sword, and the Korean Kagum (non-sharp sword).  My sharp sword, the Korean Jingum, is the one being held up due to the virus (understandble).  The Korean swords look very simular to Katanas with a few small differences.  A layman probably couldn't tell the difference.  I do have some Japanese swords but they are just for display.

    You have a good memory, I do work in Law Enforcement, but I'm not a cop/agent at this time.  I don't want to say anymore than that.  The nature of my work and the fact that I am a swordsman is why I included the symbol for Samurai in my sig.  I have served "the people" for almost all of my adult life and I do love Japanese history.

    I've seen a lot of negative things over the years, like true evil, so yes, art does help me achieve a ballance.  I also volunteer.  You have to remind yourself that there is beauty in this world and there are good people worth protecting.

    Post edited by tkdrobert on
This discussion has been closed.