Ignore Body Parts for Fitting?

edited December 1969 in New Users

Apologies if this has been asked before, but it seems there should be a way to tell certain pieces of clothing to ignore certain body parts. For example no clothing should be projecting on the hands, yet it does when they are posed close together.

Is there anyway to have clothing ignore select parts?

Thank you.

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    Apologies if this has been asked before, but it seems there should be a way to tell certain pieces of clothing to ignore certain body parts. For example no clothing should be projecting on the hands, yet it does when they are posed close together.

    Is there anyway to have clothing ignore select parts?

    Thank you.

    Which clothing? Not seen this one I dont think.
  • edited December 1969

    The genesis bikini bottom likes to attach on the hand when it is placed near it

  • JaderailJaderail Posts: 0
    edited December 1969

    Select the Bottom open Parameters, use the mini Menu to set Show Hidden (Mini menu is the four lines), find any morhps for the hands or fingers and ZERO them. That should work.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    The genesis bikini bottom likes to attach on the hand when it is placed near it

    Try playing with the collision setting. IIRC I read somewhere that turning it down can fix this.

  • niccipbniccipb Posts: 483
    edited December 1969

    Hi...

    It most likely is the collision from the Smoothing modifier as the Genesis Bikini has Mesh Smoothing enabled by default...

    The default collision setting is 3, so you can turn it down like Pendraia suggests, but if that still doesn't completely fix it, just try moving the hand slightly away from the surface of Genesis until the bikini no longer wraps around the hand...

    Since the bikini is set to collide with Genesis, if another part of the body is intersecting itself, then the bikini no longer thinks of the two body parts a being separate, so it wraps around the intersecting parts as if they were one... because the collision target has to be the "Root" of the figure...

    Hope this helps... :)

  • edited December 1969

    Thank you everyone, based on your replies I think I have it fixed now.

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