Displaying vertex count

Hello!

I would like to ask if there's a built-in way to display the current vertex count (I think it depends on the Resolution Level and the LOD of a model?) in DAZ Studio without going to any other software.

Thank you!

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,890
    edited January 2018

    Window>Panes(Tabs)>Scene Info - it gives details for both the SubD cage and the current SubD level, where relevant.

    Post edited by Richard Haseltine on
  • Super, thank you!!

  • What does "Scene Geometry: Active / Base" actually mean?

    My model is set to "Resolution: High Resolution".

    Shouldn't it therefore show "Scene Geometry: Active / High Resolution"?

  • Base is the cage resolution (the base mesh before SubD), active is whatever it is currently showing at in the viewport.

  • edited January 2018

    Thanks!

    I'm trying to GOZ my model back from ZBrush, and something always turns out wrong, so I would like to do some Sherlock Holmes work and actually understand what's going on here.

    That is why I wanted to show the vertext count as DAZ sees it. Your Scene Info tip already help me a lot, thank you.

    Can I raise the SubD level for my mesh? Would that help me to get more resolution on the "base"? I'm asking because no matter which SubDiv level I choose for my model, the "Base" vertex count always stays the same.

    When I click "Convert to SubD", DAZ tells me

    "You must select an item containing geometry, that has not already been converted, to perform this action".

    Post edited by johann.hesters_2e9dd0ece9 on
  • No; SubD is based on the existing base geometry.
  • Ok, thanks.

  • A morph must be made for the base resolution, if you need more detail you can divide in ZBrush, then go back to the undivided mesh and create normal maps for the additional detail (note that there is an issue with smoothing in ZBrush distorting some models even once the extra divisons are removed - if you find this affects your figure try taking the base mesh, dividing, resetting, and sending to DS as a morph, then when you send your real morph back over set that smoothing only morph to 1 and enable Reverse Deformations).

  • Window>Panes(Tabs)>Scene Info - it gives details for both the SubD cage and the current SubD level, where relevant.

    The information is also in the Scene pane, if you click the bark bar in the middle of the bottom edge (assuming the Tips area is collapsed) you will see the tips tab and next to it a Node tab - activate that and it gives a lot of information, including the vertex and face counts.

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