export animation from Daz3D to Unity with retargetting

Have been trying to export Daz3d (Genesis 3) animations to Unity 3D and retarget them between various Genesis 3 characters in Unity Scene. Sometimes it works and sometimes it doesn't and was wondering if someone had some insights on what I have been doing wrong.
1. Export FBX from Daz3D with animations selected (I have the full AniMate2 plugin after having upgraded from AniMate2 Lite that comes with it)
2. Import into Unity.
3. Set Rig to Humanoid. Apply.
4. Go into Animation rename it (enter new name in box and then click on animation to apply (in this example "test11"). Set animation to loop and hit apply.
5. Search for new animation in unity (e.g. "test11"). CLick it and then hit "Microsoft key" + D to duplicate the animation outside of the figure (so that if I remove figure I won't lose animation).
6. change the character control to use the new animation.
7. Press Play in Unity. (Sometimes it works and sometimes it doesn't).
FIgure I must be missing some step there but at a lose.
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