Deformity appears when using Legacy UV's on my Transfered GF2 to GF3

I'm using the Transfer Utility to move the morphs from the GF2 to my GF3. So that worked! Now, my GF3 is shaped like my GF2.
The problem NOW is that I can't add the MAT. The GF3 gets a slightly deformed head and puffed up shoulders whenever I try to use Legacy UV's to make the MAT fit.
Comments
Legacy UVs uses geografts on the head and shoulder to add polygons at the right place so that you can use G2 textures on G3 (without them you would have to change texture map in the middle of a material zone, which is not possible). The problem you have is that the geograft does not adjust to your morph. Maybe your morph is not set to atofollow?
Okay, I got out of it. Thanks to sickleyield!