I'm a shoe in if I can come up with a winning platform.

ghastlycomicghastlycomic Posts: 2,531
edited December 1969 in New Users

Is there some sort of formula if you're designing high heel boots to match the heels to the toe platforms so they'll come out uniform when the foot is posed?

Comments

  • SickleYieldSickleYield Posts: 7,639
    edited December 1969


    Is there some sort of formula if you're designing high heel boots to match the heels to the toe platforms so they'll come out uniform when the foot is posed?

    Not that I've found. I usually end up eyeballing it, exporting the obj multiple times until it's right, and adding morphs to vary heel height. Also, include foot poses with your product if you're releasing it; save them for your own use if it's just for you. Every high heel is built for a certain base angle of the foot and it's often different for each shoe.


    You can also model against the posed foot and rig without the toe group, which tends to limit the shoe to one foot pose, but that is a valid method and some artists do use it.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    I think I've figured out a way to help get heel matched to toe for high heels.

    Instead of modelling and tweaking the heel just make a simple cone primative and then slide it up and down and adjust the angle and keep exporting and importing into daz and fiddling with the adjustments until you get it right then leave the cone in place as a guide while you model the heel.

    I still think there should be a mathematical formula that would calculate all this perfectly but alas my brain is just too addled to come up with it.

    nun_boot_4.jpg
    1000 x 1250 - 162K
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Only problem I can see might be the distortion caused by the weight map bleed from the toes may make the final rigged item a little accurate once the weight maps are cleaned up.

  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    Only problem I can see might be the distortion caused by the weight map bleed from the toes may make the final rigged item a little accurate once the weight maps are cleaned up.

    You can always delete the toe bones. You can't tell me a shoe like that one would actually flex with the toes anyway. :D

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Yeah that's a possibility too, but I think I'll just clean up the weight map bleed when I do the final rigging. You can see where the foot's weight map is bleeding into the horns and the toe is bleeding into just the very tip of the heel.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    And speaking of footware problems.

    I've noticed the Boots Thigh High projection template in the transfer utility seems to be buggy.

    If I fit the boots with no projection template they fit perfectly fine, but with the projection template the thigh portion of the boot moves forward.

    Weird.

    nun_boot_7.jpg
    1000 x 1250 - 193K
  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    And speaking of footware problems.

    I've noticed the Boots Thigh High projection template in the transfer utility seems to be buggy.

    If I fit the boots with no projection template they fit perfectly fine, but with the projection template the thigh portion of the boot moves forward.

    Weird.

    My experience is that when using a projection template sometimes you have to save to library, delete and reload before use for conforming to work at all.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    And speaking of footware problems.

    I've noticed the Boots Thigh High projection template in the transfer utility seems to be buggy.

    If I fit the boots with no projection template they fit perfectly fine, but with the projection template the thigh portion of the boot moves forward.

    Weird.

    My experience is that when using a projection template sometimes you have to save to library, delete and reload before use for conforming to work at all.

    Okee dokee. I'll try that trick in the future.

Sign In or Register to comment.