Help! How to export all the face blend shape of Genesis 3 to Maya?

I have tried export a mouth shape OW as OBJ file and import it as a new morph. Then I exported the morph with the same name in the "parameter settings" under "FBX Morph Export Rules" and exported as FBX file but I still can't see any blendshapes after imported into Unity or Maya.

I need some help here!

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