2 UV in one object what should i do??

Hi guys,

i have a figure made in maya autodesk ( not my prduct ). But the object has 2 UV maps and when i open in daz and want to load a texture it looks weird. The 2 uv maps transformed in 1 so i cant use my texture any more. How can i fix this?

Comments

  • forgot the screens for better understanding couse my english is really bad

    in Maya.png
    1680 x 1050 - 254K
    in daz.png
    1680 x 1050 - 194K
  • jestmartjestmart Posts: 4,449

    You need to assign the parts of the mesh the UVs cover different material zones.

  • You can also export as OBJ for each mapping, then in the Surfaces pane option menu (the lined button in the top corner or right-click the tab) use the Load UV set to import the unused OBJ as a new UV set, which can then be selected in the Surfaces pane. However, unlike some applications the UV set is a surface property not a map property so you can't mix and match on a single surface.

  • and how can i do it? is it possible with daz3d or have i to do it directly in maya? but i have no idea how maya works

  • with the geometry editor tool selected right click and see if different groups or parts and create multiple surfaces and select and assign those groups to different surfaces

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