2 UV in one object what should i do??
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in New Users
Hi guys,
i have a figure made in maya autodesk ( not my prduct ). But the object has 2 UV maps and when i open in daz and want to load a texture it looks weird. The 2 uv maps transformed in 1 so i cant use my texture any more. How can i fix this?
Comments
forgot the screens for better understanding couse my english is really bad
You need to assign the parts of the mesh the UVs cover different material zones.
You can also export as OBJ for each mapping, then in the Surfaces pane option menu (the lined button in the top corner or right-click the tab) use the Load UV set to import the unused OBJ as a new UV set, which can then be selected in the Surfaces pane. However, unlike some applications the UV set is a surface property not a map property so you can't mix and match on a single surface.
and how can i do it? is it possible with daz3d or have i to do it directly in maya? but i have no idea how maya works
with the geometry editor tool selected right click and see if different groups or parts and create multiple surfaces and select and assign those groups to different surfaces