problem with G8F open mouth

I'm getting white noise dots when rendering G8F with an open mouth. I don't have this problem with G3F. I even increasing my rendering time by a factor of 4 and I am still getting with dot noise in a G8F open mouth.
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I'm getting white noise dots when rendering G8F with an open mouth. I don't have this problem with G3F. I even increasing my rendering time by a factor of 4 and I am still getting with dot noise in a G8F open mouth.
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Where? On the skin or inside the mouth?
Inside the mouth. I rendered a G3F and G8F character side by side and the G8F character had white noise dots inside the mouth -- the way you see if a render ends much too early while the G3F character did not. I even tried upping the rendering time from 7200 seconds to 30000 seconds and still the same problem.
They could also be fireflies due to too much glossiness for the lighting if they are white dots - noise woudl tend to be diffrent levels, not just white. Please post a pair of renders showing the effect.
It's more noticeable when the mouth is open (on the right) but even if the mouth is closed, it is still there --> https://d-naz.deviantart.com/art/human-left-and-goddess-right-720150351 ... this does not happen with G3F characters.
The teeth or lips may have a very high reflection value or even have metalicity (spelling?) set.
Well, the inner mouth (and in the eyes) certainly looks like poor convergence - the more scattered white dots around the mouth could be fireflies. The diffrence between the default shadres probably explains why it affects only the Genesis 8 figures, but other than adjusting the shadrs to match those on Genesis 3 I'm not sure what to suggest.
The eyes on the right face are suppose to be like that but the eyes on the left one have those dots.
So, how / where do I adjust the shaders?
In the Surfaces pane, selecting the surfaces affected (you can select all Skin surfaces at once, for example, to adjust values on them).