How was this made?

krekckrekc Posts: 0
edited December 1969 in New Users

http://christianbeyer.deviantart.com/art/Bon-Voyage-127311273?q=favby:foteck/2829284&qo=0

I love that piece. However in my mind I'm having a bit of trouble figuring out the scale in dazstudio. Could this be done by adding Stonemason Greeble City blocks and Dystopia cities and then scaling each piece down by like 25%? Amazing to me how the scale of the city is so big.

I add a 6x6 block and my computer starts to crawl. And it's a maxed out MBR. Nevertheless, how would one make something like that in the link above? Thanks for the replies.

Comments

  • The DigiVaultThe DigiVault Posts: 453
    edited December 1969

    I'd break it down into sections.

    Background, middle ground and foreground.

    Populate and render the background using a few passes. By this I mean position your 3D buildings, render them, move them to a new position, rotate them a bit and render again. In Photoshop assemble these finished background renders into one image. (or import them as a backdrop in daz and render over them) Use this method for the mid ground too. It'll take an age but you could speed up the process by getting some suitable images off the net for the background and photoshopping them together.

    The foreground could be done with Greeble city blocks etc, again position them and render, reposition and render and then put them all together in Photoshop.

    Google '3D matte painting tutorials' for more detailed into

  • krekckrekc Posts: 0
    edited December 1969

    Thanks DV. Oh I've googled matte paintings. Oh the research I've already done. I always just have a hard time finding a starting point. I have ideas, just getting them assembled and going is the tough part for me. Doing this in sections is a good idea.

    BTW I checked some of your stuff out at the store. Good stuff on the destroyed city.

  • The DigiVaultThe DigiVault Posts: 453
    edited December 1969

    Thanks kreke.

    A couple of the promos for Destroyed City were done like this. It's time consuming but the finished results are worth it I think.

    Best of luck with it.

  • BWSmanBWSman Posts: 0
    edited December 1969

    If you have DS4.5 Pro; you can use the instancing tool to make virtual copies without the added memory load. You can then scale & rotate them separately from the original.

  • krekckrekc Posts: 0
    edited December 1969

    BWSman, I have 4.5.1.56 Pro. How do you make virtual copies?

  • BWSmanBWSman Posts: 0
    edited December 1969

    The tool you want to use is in the Create Menu. It's called New Node Instances.

    1. Load your City Blocks.
    2. With the figure selected; Click Create>New Node Instances... {Fig. 1}
    3. Select the number of copies you want to make and hit OK. {Fig. 2}
    4. Expand the Node Instances (click on the triangle to it's left)
    5. Click on each instance & rotate & position as desired. {Fig 3}

    The only geometry in your scene is the original figure. {Fig. 4}

    Instance5.jpg
    1210 x 1013 - 213K
    Instance3.jpg
    1464 x 1012 - 281K
    Instance2.jpg
    1163 x 650 - 148K
    Instance1.jpg
    1347 x 824 - 225K
  • krekckrekc Posts: 0
    edited December 1969

    Whoa. Thanks for that, seems to work faster. Unfortunately right now when I select the universal tool to do anything the whole program crashes. Damn.

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