morph loader
Escutcheon7D
Posts: 0
Hi
Im wanting to import a head morph that i created in zbrush into poser.
Well first of all i loaded M4 into poser 9 then i added a head morph from my library and then i exported it as an obj and checked "morph target only" and "include existing polygroups" when exporting and clicked on the head and neck only to be sent into zbrush.
SO i did my thing in Zbrush as i was wanting to improve that particular head morph i had in my poser library. Then i exported it as an obj. Then back in poser, i clicked load morph target in m4's head properties and loaded the file but it says "target geometry has wrong number of vertices"
Can anyone help me?
Comments
You could add 'Poser' to the title of your thread, or even ask a mod to move it to the Poser forum?
I assume that you know that you cannot add or remove vertices when creating a morph target? You can move the existing vertices around to your heart's content, but you cannot change the count.
Moved to Poser Discussions.
As Jimmy says, morphs may only move the existing vertices of the mesh - it sounds as if you divided the mesh to get more detail, your only option to keep that is to export as a displacement map and apply it to the figure in Poser.