Daz animations into Unity

Hi  can any one tell me how to put Daz animations into Unity? just the animation so that it could be used on different characters or does it have to be exported with the character ?-- any help would be great -thanks

Comments

  • RobinsonRobinson Posts: 751

    Export as FBX.  This guy has some great tutorials on Daz to Unity btw.  Also if you're using Genesis 3 it's unlikely it'll work with any other character as the rigging is different.  Personally I used IClone's 3dxchange to characterise Daz models (mapping "unused" bones, so software is able to assign them when it comes to applying the animation).

  • I use  V4.2 and or Gen 1 or 2 and i don't have iclone . when i import it with animation the animation is broke.

  • skinwalkerskinwalker Posts: 76
    edited December 2017

    As far as I know the G2 are different from G3 their forwards are polar opposites of each other when they export. One thing I learnt while using Unity and exporting from blender is that you should export the character in T pose, so I had 2 animations - T pose set as default and the animation itself. Let me know if that works, because I'm going to start exporting poses and animations from daz soon as well.

    EDIT : I remember a friend of mine telling me to export the character as well, while using blender I'm only exporting the rig, but he said he had problems doing that with daz so try exporting the whole character then use only the fbx without adding the textures. You can then set it to humanoid and expand the fbx, select the animation itself and hit CTRL + D, which will duplicate it and you can get rid of the fbx (I don't think it will take lots of space anyway).

    Post edited by skinwalker on
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