Neil Blevins explains Ptex: soon to be included in D|S 4.5

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Comments

  • Joe CotterJoe Cotter Posts: 3,259
    edited April 2013

    I like the concept of a Hexagon type of tool that is good for quick edits. There is always room in the market for tools like that (think notepad++) I don't see a reason for DAZ to try and compete with other full fledged 3D editing packages. They already have Carrara...

    While I agree Silo is a nice package, I think it would only distract them from their core. Personally, I hope they can continue to develop DS as a tool that can integrate into the workflow with any tool, rendering engine, etc.. out there. Leaving things like modeling and texturing to other specialized tools. If they built their core DS to be more robust, expandable, and integratable into various work flows, that would serve them better it seems. After that, a plugin for managing small to mid size projects probably, with things like check in-check out, timelines with notes.. resource assignment, costing, etc... It wouldn't have to be too complex to be of use to small houses, especially if previously mentioned items were in place.

    Post edited by Joe Cotter on
  • SickleYieldSickleYield Posts: 7,644
    edited April 2013

    Nice, that's a very good article.


    It also encapsulates my concerns as a Blender user, though - Ptex IS a format that accompanies an individual mesh, and Blender does not yet appear to export it (it seems to be internal only in its current implementation, though I'm having a hard time finding clarification on that and would welcome correction). I've also found Blender tends to be very hard to paint with, practically speaking. If you can get a good non-toon texture out of it with any kind of polypainting I tip my hat to you. And I'm saying this as someone who has been using Blender since 2009 and regularly uses its baking features for displacement and shading as well as for base modeling and morphs.


    That being the case, I'm VERY interested to see Ptex implemented in DS. I think its larger usefulness given its shortcomings will depend in large part on how compressible it is - does it squish smaller than texture files do? Large .JPG files tend to be bulky. It might actually be more efficient to just go for having a different mesh and .ptex file for each "texture set" in a product. I also need to know, in that case, how it will work with .dufs (given that the discussion seems to say it goes with the .obj format).


    DS already bakes between UVs better than Blender does using the Map Transfer utility, something I've only learned how to use very recently. So it's certainly very possible for something like this to happen in a way that we can use. Fingers crossed!

    Post edited by SickleYield on
  • Jay_NOLAJay_NOLA Posts: 1,145
    edited December 1969

    Will be interesting to see if Carrara gets the ability to handle Ptex at some point.

    Silow is a bit cheaper than $159. I grabbed it for $109 recently with the SILOJOY coupon code and I've seen it at a lower price on Steam a few times.

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    Yes Silo does look like a very nice tool :)

  • wancowwancow Posts: 2,708
    edited December 1969

    SY, I don't know if you've seen the videos that show how ptex has vector based displacement, which allows for curving of displaced surfaces... What we really need is a reasonably priced tool to create ptex files that is also usable. I'd rather see that than see it integrated into the toolsets of the high end suites.

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    Not sure about Blender's implementation but the 3D Coat implementation, shown in the link I posted earlier, looked pretty good.

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