Conforming Clothing with Transfer Utility... HELP!

Well... Thanx to the existance of this forum I've learned a great deal about Daz! So first I wanna thank y'all for your help! ;) I'm trying to conform a clothing of a cloth or towel wrapped around a figure... Seems simple enough... But when I use the transfer utility to conform a obj. the results are a garbled mess... I'll guide y'all thru what I'm doing to see if theres any mistake by my part. First, I have my G2 figure ready, I create a primitive object of a cylinder, erase and delete the top and bottom part of the cylinder and place the cylinder so that it covers the chest, abdomen and part of the thigs of the G2 figure. https://i.imgur.com/VFenF8m.jpg https://i.imgur.com/Dbk8bLg.jpg Second, I export as object file the G2 figure and the cylinder separately. https://i.imgur.com/Vm5vV9O.jpg https://i.imgur.com/ghMkEvh.jpg Third, I open both the G2 figure object and the cylinder object in Blender, I subdivide the cylinder object so that it folds like clothing, and then I apply the shrinkwrap effect to the cylinder so that it simulates a towel or cloth wrapped around the figure. Then I delete the G2 figure object in Blender and export as obj. file the shrinkwrapped cylinder. https://i.imgur.com/MggNIZS.jpg https://i.imgur.com/HUcwaNH.jpg https://i.imgur.com/JgGyn6T.jpg https://i.imgur.com/m4vvn0a.jpg Fourth, I import the shrinkwrapped cylinder in Daz and it all seems to be fitting well... But when I apply the transfer utility in order to turn the shrinkwrapped cylinder into a conformed clothe that fits and moves with the G2 figure... It all goes array... Yet... The shrinkwrapped cylinder conforms to the G2 figure in a way that doesn't seem right. https://i.imgur.com/6HxELkl.jpg https://i.imgur.com/mY3vOme.jpg https://i.imgur.com/EILVJQt.jpg https://i.imgur.com/sP6266P.jpg https://i.imgur.com/BS6Ddgz.jpg https://i.imgur.com/rHr2egp.jpg Isn't there a way to manually conform the clothing on the G2 figure? When I shrinkwrap the cylinder on the G2 figure all I need is for it to stay right there and the thigs area to morph depending on the position of the legs... Any help will be greatly appreciated! Thanx! :D
Comments
You need to tick the box for "Reverse Source Shape From Target" if you're building around a morphed figure rather than the unmorphed base G2F
Was it a zeroed Genesis 2 Female you used as your guide, or did it have shapes or poses applied?
Select your Genesis 2 Female and in the Editor tab of Parameters look in the Curently Used group - what do you haev showing?
You have the Ginger shape applied - you need to zero that before using the figure as a guide for clothing creation.
You can set the Source Shape in Transfer Utility to Ginger, or to Use Current, then check Reverse Source Shape from Target in the extended options. However, this may introduce mesh issues - for a single morph shape it may work to load the original OBJ as a morph target but doing that with a shape that has separate head and body morphs, or that uses a range of stock morphs, is tricky. You do need to look to see if the shape is applying any scaling or translation, as those won't reverse properly and so must be zeroed.
I asked the same questions...and Richard Helped me out then too. I have never gotten the Reverse from source shape to work like I expected it too. I finally started having success we I was sure to use zeroed out figure to model against. Meaning no morphs, and base mesh resolution. Once the item is fit to the base model, it generally follows the body morph very well when it's applied. I have noticed some "crinkling" of the mesh sometimes that I still don't understand and haven't figured out how to resolve. I kinda guessing when that happends it means it's time for a custom morph, and what I haven't been able to find are any really good tutorials on creating those, though I've had some limited success with some basic attempts. I've seen slight references to "replacing" a standard morph with a custom one for an object, but no good info on that either. What I've seen is that the regular autofollow mophs...if I'm using that term right...work well if you stay within the real-world models, they seem to strugle more as you move into more stylized body forms. For example, I've made a few things for G3F that once fit work on all the real-world morphs I have, but I have problems with them fitting the AIko7 form. The body proportions are too far outside the norm I guess.
Sickleyield has an excellent video tutorial on YouTube that deals with fitting to character morphs. My memory is a bit hazy, but as I recall, in your case the idea would translate to:
As as I understand it, this is the (tedious) process that PA’s go through to get their clothing and other items to fit well (i.e. better than “auto fit” will) on the various character shaped derived from the base shape. Thus, if you see a list of compatible figures and morphs on some dress, the PA has gone through this process for each and every one of those figures and morphs. (And my hat’s off to them!)
I might have some of that wrong, but I think that’s the gist. Now, this may be WAY more work than you want to do, but (if I’ve got it right) gives you some insight as to how Daz Duz Clothez.
Apologies that I can’t say it more clearly. This was the specific video I was thinking of: https://m.youtube.com/watch?v=npue0bHmjkk
If you haven’t watched it yet, she does two demos related to clothing morphs. I’m not sure whether they apply in your case, however, because the might depend on the piece being rigged. But she explains well, I think - at least for me.
Yes, I definitely have a new appreciation for what PAs go through when I see what just one takes and then I see items that are compatible with a half dozen characters and a dozen morphs. (Despite the kvetching certain users were tossing into another thread recently.)
its going to be interesting to see if dForce causes a fundamental shift in this. It won’t completely eliminate the work, because dForce still needs this same kind of stuff as reference points (as I understand it) for the areas that are supposed to remain “fixed” (waistbands, for example), and it’s important for the clothing to start out outside the character mesh, but it would seem to greatly reduce the amount of tedious fiddly detail work the PAs would have to do, since it allows the computer to do the final adjustments of the clothing on the figure.
I was messing around trying to use the reverse source form target option to fit a skirt to a morphed Aiko7 figure. When Gen3 morphs to Aiko7 the scale drops by 2.5%. Any time time I try to fit to that figure it doesn't work. Most off the geometry ends up inside the figure. However, I exported a 100% scale Aiko figure, and modeled the skirt to that size. When I imported the skirt into Daz it was clearly too large, but when I did the transfer (as the Aiko7 body morph) with the reverse source from target (the name of that option seems backwards to me
) the skirt fit "correctly" to the body. It's not perfect, there are a lot of breaks in the mesh due to the fitting, but it is a starting point for building to a specific body.
Somebody else will have to answer the question if this is a reasonable thing to do...or if I was just lucky. It may be more work than it's worth, since reversing the morph back to Gen3 doesn't remove the wrinkles. So I'll have to fix the mesh for Gen3, and see if that corrects the issues with the Aiko morph. My guess is that it won't.
Hello,
I konw this is an old post but i found some answers to my problems in it but am still having a few small issues wanted to see if anyone had answers for me.
I'm usinging Zbrush to make some simple clothing (shirts/pants etc) I'm making this leather halter top for a Gen 3 Female. I'm simply extracting a masking on my figure adn then exporting and importing that extracted mask as the leather halter. When i extract the halter top it reflects exactly to the contours of her body. I want it to look like a peice of material so i modify the item some (smooth, innflate, move, etc) when i import the halter top to DAZ it looks fine until i try to transfer. Overall it still looks good an functions as needed with the Gen 3 figure. I'm just getting some weired rippling at the seams under the breasts where have filled and built up the shirt so that it does not match her coutours exactly. Anyway here are a few pics
top just after extract in Zbrush
top after modifications in Zbrush
top after import into Daz
top after Transfer Util inn Daz.
Thoughts?